SpyParty: a Turing Test disguised as a game
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I divide games into two types: frying or baking. The frying games are where you have to be active throughout the course of the game from start till finish and you have to race against time. There may be preparation beforehand but execution during the main act is critical and if you slow down, you get burnt veggies. The baking games are where preparation is the only thing that matters. There is no race-against time and if you prepare well, you're almost guaranteed to win. I prefer baking games.
You can even get it on steam today http://store.steampowered.com/app/2400/
edit: http://forums.steampowered.com/forums/showthread.php?t=10236...
This game is seriously awesome, yes the player count is low but you can find certain times where there's actually a full server.
You can get this game for dirt cheap from places like Amazon.com merchants and such... I payed only $0.01 plus shipping for my copy... Bought a bunch more for my friends so we can all LAN party at least...
$19.99 on Steam.
You should try it.
I've just completed Machinarium (http://machinarium.net) and it's absolutely fantastic. It's a point&click like the old LucasArts games except it just gets it all so right, no insane puzzles where the only solution is to try everything on everything here, most can be solved using just the things on one screen. Add to that the amazing artwork, great soundtrack and the fact that you play a robot and it's the best game I've played in a long time. It's also available for Windows, OSX and Linux.
Please buy it! I really want them to make more :)
What would be really fun is if this were to ramp-up to a large enough scale that there was a financial incentive to create narrow-Turing passing bots - it would obsolete the Loebner prize.
Ten people thought of the Spyparty idea three years ago. One of them spent two days doodling up rooms...
Great novelists spent their time rewriting their text. Mediocre novelists spend their time worrying about someone "stealing their idea".
Anyway, if the guy is anything like me, he's probably hoping someone will waltz in and run the concept ahead of him, so he can play it without having to build it himself.
Really though, he's pretty save. It's too complex for the average indie to motor through, and it's too out there for a big studio to steal. Plus, aside from that, Chris Hecker is enough of a name that if someone tried to rip off the idea, he could probably litigate successfully.
Variations would also be awesome--- Spy versus Spy would also be a stellar spin and maybe even more fun. Imagine trying to figure out if that "guest" is also a human spy who has identified you and is about to stab you when you turn your back.
If you're playing on the same screen (as the article indicated) Person B can't have an interesting interface because it's shared with Person A, and vice versa. Likewise Person B can't be doing anything interesting, because (as indicated in the article) his possible actions are easily investigated by Person A.
Don't get me wrong, I'm all for new concepts in gaming. I play far too many games right now... I just don't see how this extends beyond a Mario Party / Wario Ware style mini-game.
I agree that it sounds like it would be very hard to make this into a playable game. But if they manage that it could be really good.