i have seen that one powerpoint from a while back where they used their own scheme dialect to script things. but i thought i had read that when they moved to the ps4 they left that behind and used c++ tooling for the same needs.
https://en.m.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
your comment made it sound like they had returned to using a lisp but had chosen to use racket this time around.
When they were bought by Sony, they abandoned their tools and moved on to C++, hoping to share code with the rest of Sony game developers. Didn't work out as wished. They brought Scheme back into their game development, but differently. For example:
http://www.slideshare.net/naughty_dog/statebased-scripting-i...