Thanks for posting. This brings back a lot of fond memories for me. The good old days when I was still teaching myself DirectX and OpenGL. Copying and updating ancient demoscene tutorials. These sorts of vector terrain flythroughs, infinite wormholes, looping roller coasters, dancing sinewave text animations and eternally zooming julia sets were my bread and better for understanding geometry and shading. The Moment of Zen here is, as you noted, how little actual code is required to build a world. Keep going ;)