Commodore 64 set for comeback
asserttrue.blogspot.com
asserttrue.blogspot.com
Personally, I was more impressed by the "C-One" project (http://www.c64upgra.de/c-one/) which attempts to reproduce the C64 in an FPGA.
And, let's not forget Jeri Ellsworth's "C64 in a joystick": http://en.wikipedia.org/wiki/Jeri_Ellsworth
What I'd really like to see is a hardware clone of the C64, that takes an external keyboard and plus into a standard monitor. With today's technology, this should be tiny and cheap-- hell, you could probably give it away in a box of corn flakes. Talk about "one laptop per child"....
Connecting a PS2 keyboard is fairly simple - there's solder pads on the PCB for it:
http://www.colmer.info/c64/c64dtv.asp#Connecting_a_PS/2_keyb...
It's not too hard to make an S-Video connection, either. You can just connect it to a cheap flat panel TV - no need for monitor resolutions...
* http://www.minimig.net/ (Re-implementation of a classic Amiga using a Freescale 68k + FPGA + PIC or ARM microcontrollers
* http://www.fpgaarcade.com/ (Re-implementation of classic Arcade boards and home computers, including support for the Minimig FPGA cores, and an improved one that does AGA for A1200 etc. compatibility)
* http://www.natami.net/ (FPGA based implementation of an "improved" classic style Amiga - AGA + improvements combined with their "68050" FPGA based CPU core)
Minimig is for sale (and plans to build your own are also available) from a number of companies - I have one at home. The FPGA Arcade board is "right around the corner" (the first production run is underway). Natami is in the board bring-up phase (there's an interesting thread on their forum about it, as they're enabling feature by feature).
Makes me want to learn how to do FPGA based stuff myself. These boards create a great baseline to experiment on.
http://www.cybernetman.com/en/products/zero-footprint-pc/zpc...
It's not even beige ;-)
Now, seriously, it's a PC. A keyboard PC, but, still, a PC.
If I were building one, it would have solid-state storage, a few USB ports, WiFi, Bluetooth, HDMI out, audio in/out, and that's it, and for software it would have to run something Linux-based, but more in line with the old systems that booted to BASIC. Maybe a Lua prompt instead?
I last had worked with developing for POS hardware about 5 years ago, and even then, USB receipt printers and barcode scanners were still very much fringe at the time. Apparently 5 years later they still are rare, but I guess that's to be expected considering the age of most POS suites.
It looks nice and handy, but in my view it doesn't have anything that makes it stand apart from conventional PC's. This is in contrast to the original C64, which was kind of disruptive.
edit: typos
...the deciding factor will be the software, I can see this coupled with Ubuntu and Scratch as being an acceptable descendant; but running Windows and...whatever free and accessible development tools they provide...oh wait...
Amen
Honestly, the only upgrade I would want in a new Commodore 64 is the ability to play games immediately without having to wait for floppy disk load times. And I'm not talking about using emulators. I want the same software, same hardware, same peripherals, just no floppy disk waits.
<Stimpy>Joy!</Stimpy>