Facebook's really big plans for virtual reality
bloomberg.com
bloomberg.com
It lost not only on the technical front (by a lot, the HTC Vive destroys it), but on the ethical front as well by introducing console paradigms in a PC ecosystem.
Good riddance! PC must remain an open platform.
This battle has JUST begun.
Vive barely won first round because of the controllers.
But the battle will be on again when the controllers come out for the Rift. Oculus has deep pockets which are not to be underestimated in this business.
Even with Touch controllers, there's only a limited space to use it.
Plus you can't magically manufacture something you didn't plan to release - Especially not in a short time period.
I don't see what the problem with this is. I want to sit down and play games. I don't want (or have room for) a room scale experience.
Seems a bit hyperbolic. The Oculus doesn't have a handset yet but as an owner of both headsets I've got to say that the Rift headset is way nicer than the Vive headset so it's not quite "Vive destroys..."
The only minus was that two Rifts near each other end up interfering with each other where as two Vives don't which is a problem at trade shows.
Except the Vive doesn't require 3 USB 3.0 ports and a $2500+ computer...
Below are the minimum system requirements for the Vive:
GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
CPU: Intel i5-4590, AMD FX 8350 equivalent or better
RAM: 4 GB or more
Video Output: HDMI 1.4, DisplayPort 1.2 or newer
USB Port: 1x USB 2.0 or better port
Operating System: Windows 7 SP1, Windows 8.1 or later, Windows 10
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And the Oculus:
Video Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
OS Windows 7 SP1 64 bit or newer
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The occy needs 2x the RAM and 4x the USB ports.
When we're talking ethics, why is Facebook more objectionable than HTC or Samsung or Microsoft? They all have awfully checkered pasts.
Finally how is Facebook's ambition with the oculus on PCs any surgery than valves or Microsofts or anyone elses? It seems to me that everyone is out to own the digital experience and rightfully so
This is a huge technical difference. "VR" without being able to reach out and touch the thing in front of you is barely VR at all. The difference between roomscale + motion controls and just having a ~180* tracked HMD and a gamepad is almost as wide as the gap between VR and flat monitors themselves. Once Touch comes out the only substantial difference will be that Oculus doesn't encourage devs to use games that depend on 360* tracking over multiple square meters of space while Valve does, which is a little more grey, but at launch I'd very much agree that the Vive solidly beat out the Rift technically. It's not disingenuous to say it at all. You can artificially constrain your comparison to just the HMDs and then find basically no difference, but if you compare the entire Vive VR system to the entire Rift VR system at launch, the Vive is clearly technically superior.
Disclaimer: own a Vive, love it. I have tried both motion controlled/roomscale/seated/gamepad experiences pretty extensively on it, every time my reaction circles back to this.
Other issues such as room scale vs seated/180 is yet another set of considerations and frankly, the Vive has the clear edge there even if you disagree as to its utility.
EDIT: Actually, the more I think about it, the more I think the inherent differences between a phones requirements, and future state of the art VR are, specifically related to screensize and how that maps to FOV.
People will play current mobile VR content on their smartphones and dedicated mobile VR devices. Why look at old stuff on a less convenient platform? Yes higher fidelity.... I get it. But I really don't think that's going to be a big enough draw to get people to set up a PC VR rig. Especially when smartphones 5 years from now will rival 980s too. Or at least 960s. And will have lots of great content optimized for that level of performance.
I guess it's very difficult for FB to own VR since Vive is giving big time competition. Even as a platform, its tough to survive once Sony releases the PS VR platform. On the other hand, Google/Apple can extend their playstore/appstore to support VR content and release headsets which support the phones and get a great market share easily.