Gradient Boosting Explained in 3D
arogozhnikov.github.io
arogozhnikov.github.io
Can anyone give an example where this enables you do to things that couldn't be done better with other techniques?
I'm not very well-versed with wavelet methods. But in computer vision and image processing, I've seen people apply wavelet transforms to images, extract the wavelet coefficients, and use the coefficients as the image feature representation. Then, these coefficients would typically be fed to a traditional machine learning classifier, ie nearest neighbor, SVM, etc.
In other words, I've seen wavelet transforms used as feature extractors. I haven't seen wavelet transforms used to actually learn the predictive model F(x).
Gradient boosting, on the other hand, is learning the predictive model F(x).
Said in another way: gradient boosting is learning F(x) = y.
Wavelet transforms learn g(x) = x^{hat}, such that F(g(x)) = y is "easier" to learn.
I hope I'm explaining things clearly - sorry in advance if I made any mistakes, particularly in my understanding of wavelet transforms/decompositions.
That's a shame, as their API is pretty good, as this demo illustrates.
Most popular library: http://threejs.org/
Don't miss https://acko.net/blog/mathbox2/ and https://aframe.io/
1. Where is the gradient? This explanation makes it sound like a straight Generalized Additive Model.
2. In fact, the explanation makes it sounds worse than random forests. Wouldn't it quickly overfit? Where does the boosting come into play?
http://www.ccs.neu.edu/home/vip/teach/MLcourse/4_boosting/sl...
The gist of it is: when you add a new decision tree that fits to the residual error, this new tree is fitting to the negative gradient of the loss function (ie training error). Thus, adding the new decision tree to your existing ensemble takes a gradient-descent step that seeks to minimize the loss function (ie training error).
Boosting comes in because the model is combining several weak learners/models (individual trees) into a strong learner (ensemble of trees). Each individual tree breaks up the input space into piecewise-constant regions that best approximate the target function. This representation will incur some error - thus, a new tree is fit to minimize the error over the entire input space, ie by breaking up the input space into piecewise-constant regions, etc.
So, it's boosting not in the traditional Adaboost sense: where the final model is a linear combination of "dumb" classifiers. Instead, I'd liken it more to a cascade method: each tree T_{n} seeks to fix the errors from the previous tree T_{n-1}: https://en.wikipedia.org/wiki/Cascading_classifiers
There's actually a cool facial landmark detector that uses this same cascading idea to train an extremely fast (and quite accurate) system. In essence, they use a cascade of random forests (in a gradient-boosting framework) to detect landmarks. The dlib library has a great implementation, along with a pretrained model. I've used it in my research, and while not perfect, have been satisfied with its results: http://blog.dlib.net/2014/08/real-time-face-pose-estimation....
http://www.cv-foundation.org/openaccess/content_cvpr_2014/pa...
Gradient boosting doesn't get nearly enough hype as compared to things like neural nets. The significant majority of winning solutions to Kaggle competitions for a non-image or text-processing dataset will use xgboost to do gradient boosting as part of the ensemble model. Furthermore, it is a really easy method to understand and use while still being state-of-the-art.