The intriguing legal ramifications of Pokémon Go
brettterpstra.com
brettterpstra.com
It seems crazy to me that a developer can put a pokestop(or w/e) inside of a store with no notification or permission from the property owner, but the property owner can't put up a sign indicating that a pokestop has been created inside of their store without getting a license. If that's really how the law works we've already reached the dystopian future.
It's still a perverse situation where you can incentivise such behaviour, but its no different from somebody posting a challenge online stating they would send money to the first 10 people at a location.
The radius of the stop is usually large enough that you don't actually need to go inside.
I wanted to get outside and walk around for an hour out of the day, so I downloaded the game and wandered around for a while.
Amazingly, there is a gym right at the ER entrance. (Their hockey arena is also right across from the ER, which strikes me as a poor decision considering how traffic could result in someone being delayed in getting to the ER but I digress.) There is a pokestop outside at the non-emergency drop off cul-de-sac. And to top it all off, there is a pokestop at a piece of art in one of the hallways in what should be a secure area-- there was zero security between my family members room and that pokestop.
The hospital is pissed about it, and rightfully so imo: http://www.ktuu.com/content/news/Providence-asks-Pokemon-Go-...
The issue is that the pokestops are really just the portals in ingress, and ingress was a low-traffic game where people weren't trying to come in every 30 minutes, so inappropriate locations could fly under the radar. Now that it went mainstream, they're being noticed.
Even outside of populated areas, the choices are bad. The closest pokestop to me currently, no longer in Anchorage but now in Fairbanks, is about a kilometer deep into private property.
Does it really matter if they are using an app on their phone instead of reading Yelp or listening to a podcast while they crash into someone, act like an idiot, etc? If I put out a podcast that is meant to be listened to as a walking tour of somewhere do I have these same liability concerns since I'm suggesting locations to the user?
How random would an app maker have to make their AR game to make it clear they just want to make a game that people can play by moving around, without being liable for everything stupid people do in public while they happen to be running the app?
I'm hedging, because I think this is likely to be a fluke event and be a non-issue for a long time. Even if AR games become big, this is probably the first and last time we're all playing the exact same one. Plus over time this sort of thin connectivity to the real world may be seen as a fluke; AR may require much stronger computer vision and real-world understanding to take off in a non-fluke way.
Pokemon Go reminds me a lot of the GPS unit my father had 20 years ago, where all it knew about was cities. I'm not even sure why he bought it, the most interesting thing you could do is zoom out in the Chicago area and roughly see Lake Michigan. Prior to GPS units being hooked up to road databases and able to give directions, they were not that useful. Similarly, for all the flash and pizzaz Pokemon Go may superficially seem to have, all it really has is your coordinates.
This doesn't make it "bad" but it's not clear to me this is going to be a new genre. It may just be one cool fad game, with the "real" stuff still to come in what could even be another 10 years.
I believe this is usually the occasion to cite Hanlons razor[1].
[0] https://support.pokemongo.nianticlabs.com/hc/en-us/articles/...
All the pictures used are taken from public property iirc. Wouldn't the copyright for the picture taken and the copyright of the building be two separate things, the former belonging to the taker and licensed to the company? If not, is Google Maps compelled to censor their street views of copyrighted architecture?
An interesting corollary may be use of products in TV - at what point does everyone using a MacBook or Windows (and then having problems with beachballs/blue screens) count as copyright infringement?
TL;DR: "In general, if property is visible and can be photographed from a public place, you don’t need a property release to use an image that depicts the property and you may use the photo in any manner. Copyright law provides an exclusion for photographing buildings located on property, but not for statues or other items that may have separate copyrights."
and
"Nevertheless, some companies have tried to prevent the use—both commercially and editorially—of photographs of their buildings or objects via trademark protection or contract law. Examples include the Rock and Roll Hall of Fame, the Lone Cypress tree on the 17 Mile Drive at Pebble Beach, CA, the Golden Gate Bridge, and the “Hollywood” sign. While these attempts have been unsuccessful, it can be expensive to litigate them"
In general, I believe copyright always belongs to a photographer unless they're taking the photos in the employ of someone else, in which case the copyright belongs to their employer. However copyright, trademark and publicity rights are all very different things and it's quite possible that even if you own the copyright to a photo, you can't use it commercially (for example if you're taking a photo of someone and using their likeness to endorse something). Buildings don't seem to have issues like this though.
Do you know really need to know why someone is in a public space so we can cast aspersions?
As virtual entities take over the mindshare of 'real entities' in our lives, we might start integrating the virtual entities more into our thought processes and into our artworks - Which would increase the frequency of copyright infringement.
So basically, as the virtual world takes over the real world, companies who produce virtual goods will be able to take over ownership of our reality and therefore of our minds.
Combined with big data, companies will be able to monitor our usage of their intellectual property as part of our lives and charge us for it.
B) This isn't much different than headphones, just for your eyes. Temper your fears with what being able to take music everywhere did to make a dystopia.
Being able to take music everywhere ushered in the aggressive copyright regime we now live in; DMCA et al.
Well, it cheapened music listening a lot. People that have not been around for the vinyl era don't have any idea how much more important and communal music listening and pop music was back then.
A culture of self-isolation in public spaces where 50% of inhabitants are stuck in semireality instead of a functional member of the environment? It's a bit dystopic, just socially acceptable.
https://www.inverse.com/article/18034-pokemon-go-in-white-ho...