This is true, but not for the cheap IPS LCDs he advocates. The important point is image persistence. Each frame is a sample of a single point in time. To accurately represent motion it needs to be shown for as close to a single point in time as possible. Most LCDs sample-and-hold, i.e. they set the pixel and keep it there until the next frame. This results in blurring when your eye tries to follow motion. See:
http://www.blurbusters.com/faq/references/
Modern gaming LCDs can strobe the image like a CRT, eliminating this blur. It causes noticeable flicker at 60Hz, but it's the only way to get sharp looking motion from these fixed framerate games (motion interpolation adds latency which is no good for games).