Pokémon Go vs Growth Hacking
medium.com
medium.com
Whenever I see a company start sending these random "retention" push notifications I know they're fucked and they're just trying to stop a leaking bucket.
Pokemon is not at that stage yet, so this article is missing the point. I will bet that Pokemon will start doing this in the near future when the novelty wears off and they need to live up to the stratospheric expectation the media has built up for them.
Then again, Pokemon GO does show the value of one other thing:
1. Having a really cool idea and actually implementing it.
Miitomo (Nintendo's previous mobile app idea) didn't have this, and hence its popularity has fell off a cliff. Pokemon in the real world is something people wanted. Random customise esque social app based around questions and answers wasn't.
'Pokemon Go does (or not) X, Y, Z, it's growing real quick, think about what you are doing!'. There are thousands, if not millions, of apps that do the same things but they end up nowhere and have total of 3 downloads (one of them is the developers mother).
It's like a list of '10 personality traits of successful CEOs', ignoring millions of people sharing the same traits and stuck at a cubicle and a dead-end job (or collecting unemployment benefits).
Also, it is missing one of the key points: 'Pokemon Go is using an extremely recognizable world wide brand'. We can't pretend that the 'Pokemon' bit of 'Pokmenon go' doesn't matter.
So, if you're a mobile-game "growth hacker" working at EA or Activision or wherever, maybe pay attention.
http://www.pokemon.co.jp/corporate/en/data/
Its already pretty big. How much growth hacking do you need when everyone already knows about you. All the kids who grew up in the 90s now this game. They are now adults with kids of their own. I see parents and kids playing together. When someone comes up with a startup no one knows about you have to be creative in getting users. Even Facebook did a lot of spammy things to get users.
Kinda ironic considering the girl who wrote this works for Periscope.
Pokemon Go manages to surpass them all without the same kind of growth hacks because of brand, yes, but also because it's a unique and compelling experience for the mainstream.
Anyway we are literally saying the same thing :)
Established brands do what they do, and get away with what they get away with. "Bob's Great Hello World App" isn't going to get rocketed to the top because they mimick a couple of things Pokemon Go is doing.
According to that logic, any project that involves well recognized brand should succeed.
That is far from true. Especially in mobile games, if you look closely the ones who spend the most on promoting their games are the biggest brands. You still need to spend tons of money on marketing if you're building is just another candy crush clone or just another temple run clone.
As an example, I do not think if Niantic came out with a sequel--say a super mario version of Pokemon Go--it would succeed as much as they did with Pokemon Go. It's not just about the brand. It's also about luck, timing, and how it makes people feel.
I do agree that the tactics they tick off are all annoying garbage. Nonetheless I'm frustrated with the article's bad logic, which I think everyone here is also saying.