I usually have more success running the Windows version through Wine than I do running the Linux version. I wish I was joking.
I usually have more success running the Windows version through Wine than I do running the Linux version. I wish I was joking.
> I usually have more success running the Windows version through Wine than I do running the Linux version. I wish I was joking.
Glad you find it useful! If you are able and want to support the project financially, buying a copy of CrossOver from my employer is the best way to continue funding Wine's development. Our salaries don't come out of thin air ;)
Is this slang for hipster?
Occasionally a developer might use a library outside of the runtime and you could run into an issue, but as you say, 99% of the time games will work under any distro. My situation is the same as yours - I run Arch, and almost every game I've run has worked, besides a couple of small issues.
The downside of this is that you might lose out on some performance gains that you could get from newer libraries, but it's an acceptable compromise for compatibility. A lot of the times devs say they don't want to develop for Linux because it's difficult to test against every distro, but I don't think that's an issue. It's fine to test for Steam OS and the last few versions of Ubuntu, and release it for that. With Steam, it'll almost always work anyway, and if there's a few incompatibilities on more complex distros like Arch or Gentoo, users will usually be able to fix them themselves anyway.
Sure, I'm technically on my own support-wise, but game devs haven't yet rebuffed me for not having the right OS (I submitted a bug report yesterday for Life is Strange - a GPU issue, not an OS one, and pointing out my OS - and got an encouraging reply from Feral today).