> What's big and bulky - shaders themselves, but there are solutions to translate them between different available languages.
Those solutions aren't really ready yet: https://github.com/KhronosGroup/glslang/issues/200
Those solutions aren't really ready yet: https://github.com/KhronosGroup/glslang/issues/200
Yes, that's what I meant too. It's not ready (translation to SPIR-V from HLSL). GLSL → SPIR-V should be in better shape.