Programmers were utterly amazed by Doom. Nobody had thought that was possible on the PC hardware.
The first PC Flight Simulator was another astonishing piece of engineering.
Huh?
Doom was developed on NeXT workstations, under the NEXTSTEP operating system. The Doom game engine was programmed in C, and the editing tools were written in Objective-C. The engine was first compiled with Intel's C compiler for DOS, but later Watcom's C/C++ compiler was used. (Wikipedia)
The tinkering part leading to the creation of Doom was done on NeXT.
True. I remember the feedback a WW2 vet pilot gave after testing PC FS. It went something like 'if flying on a PC got any more realistic, you'd need a pilot's license to do it.' !!
The Amiga sound and graphics chips blew other systems out of the water technically, and did good with the consumer offerings like the A500, but aside from a niche in the video editing market (Toaster on A1000/A2000), Macs and PCs swamped it in sales numbers.
I have had a lot of systems starting in 1978 with an all-in-one CPM PET with a cassette drive to load programs, a very small green text terminal, and 8K RAM. I paid $800 for it used, and another $850 for a 32K Ram upgrade the year after. You could 'pop the hood' like an old American muscle car, and check the board inside, and install the RAM card. I wrote a horse racing game in 1979 using just ASCII characters with random trots, and an odds and bettings system for my two horse-loving, OTB-visting parents.
I have only really lusted after three machines: A Lisp Machine, Silicon Graphics workstation, and the NeXT machine, again all technically brilliant, but not the biggest sellers. Pricey because of that.
The best tech doesn't always win by default, and that's not always a bad thing (as I once thought).