Apple's Plan to Own the Entire Music Industry
aboveavalon.com
aboveavalon.com
I'd get my mom and iPhone/iPad before I got her an Android/Tablet.
It's that simplicity that "ordinary" people gravitate towards - which I, as a power user, hate.
You could argue that Android/Windows gives more power to the user - but Apple makes better "appliances" than anyone else. Appliances don't get tweaked or twiddled with.
There were lots of MP3 players before the iPod, and they all had lots of features, most of which were terrible and confusing. No one had made an MP3 player to appeal to the mass market, they were designing them for the existing users of MP3 players, the early adopters.
Along came Apple and designed a device that everyone could want and use, and a lot of the early adopters saw that it was a superior product in a lot of ways. After that they iterated on it to improve it and make it more appealing to more and more people.
I agree with your sentiment that Android, Windows, and, I assume you would agree, Linux, provide more customization options to the user, and there's a huge part of me that loves being able to tweak things to work exactly right. I bought a Mac to replace my Dell, however, because I was tired of having to tweak things to work exactly right and I was happy to invest in a known quantity. There's nothing empowering about a system you have to work to maintain constantly. That's the appeal with Apple's products.
They bought NeXT better than anyone, so Cocoa, still best GUI toolbox 25 years after it was originally created. What a sad industry we are :-/
Something being old doesn't mean it isn't still great.
The iPhone. I use an Android phone, but...I'm not gonna front on this one. At least for a while, and there is an argument that this continues to today, nobody was touching the iPhone.
The iPad. Android tablets, to this day, are really kinda lousy (source: the stack of them sitting on my desk, unpowered) with poor application support. Windows tablets are okay, but they're a different market; iPad competitors, the Surface RT line, plunked without a trace.
- iMac
- OS
- retina displays
- fingerprint reader on phone
- no-install peripheral support that "just works" from the typical user's perspective
- iPad
- keyboards
- trackpads
- general product design
- OS-level security
Their software quality has, of course, been declining for several years now. Their software design choices are becoming increasingly questionable. Their hardware quality is beginning to show some problems (merely anecdata from experiences I've had with recent hardware for the first time).
Of course, determining what Apple has done better than competitors is frequently a subjective decision.
Your implied definition of "innovation" means more less that most innovation comes from SF writers - the rest are just copy-cats.
You must have the same opinion regarding Elon Musk's Tesla - "they never truly innovate", right?
I completely disagree with Exhibit 1 (the growth chart) signaling a positive trajectory for Apple. Tellingly, it looks like the exact opposite of the Spotify chart: huge initial growth which is rapidly tapering growth. In contrast, Spotify's growth follows that of a traditional viral product: growing exponentially up and to the right.
Moreover, I don't think Apple is positioning themselves to succeed. Their software quality is near an all-time low. [0] They're doubling down on human curation while Spotify has been doing amazingly with Discover Weekly.
Just look at user reviews. On Android, Apple Music has 3.3 stars. [1] Spotify? 4.5 stars. IMO, Spotify is even able to deliver a superior product on Apple's own platform. Apple Music continues to be buggy, error-prone, and significantly less than delightful every time I try it.
[0] This drove me to finally sell my shares after nearly a decade.
[1] https://play.google.com/store/apps/details?id=com.apple.andr...
[2] https://play.google.com/store/apps/details?id=com.spotify.mu...
Apple software for photos (you cannot order different size prints in the same order) and music is half complete crap.
They can't ship a decent new Mac. They can't do incremental updates on old Macs. Even the most inept competitors (HP) are catching up hardware wise.
They need to ditch Jony and Cook.
Music can only be a side business for Apple. It's just not big enough.
What Apple needs music for is the branding. Apple attached itself to music because the industry had the mindshare of cool locked down for generations.
What I would really love to see if a single stream platform that has roughly 99.99% of all music available for streaming. None of this exclusive content nonsense.
How does Spotify's ad-supported free play compare to FM/AM radio, back in the 70's? How much did the artists benefit from radio play, back then? Direct revenue or promotion?
Also curious that the writer could talk so much about iTunes while skipping over how critical free/pirated mp3s were for the iPod success. No MP3s, no iPod ; without the iPod, it would have been Winamp not iTunes.
The iPod had an advantage in being a very good MP3 player as consumers made their first step in to getting their music from the internet rather retail stores. It appealed to all listeners except those that couldn't stand compression loss. How Apple Music is or isn't accessed from non-Apple devices along with what incentives there are will make this more or much less like their original foray in to music.
Apple is at the moment lagging in music streaming despite huge investments in iCloud, Music Match and an entrenched iTunes (getting pushed in my face every time I plug my phone in). UX matters and iTunes is not convincing. But this can change. Developing a streaming client is not rocket science if a team would freed from backwards compatibility concerns.
Apple has a lot it can leverage in the music industry and not by accident:
- Headphones, Beats Playlists
- Audio supplier relationships
- Music, Movie and Book publisher contracts and relationships
- iTunes client
- App/iTunes customer billing relationships
- iPhone platform - leading in higher income customer households
- App store - monopoly on iOS and growing on OSX
- Brand
- War-chest
Apple is in a tricky position here politically. They got their hands slapped when trying to establish a pricing regime in the book business while being far from dominant Apple was working with dominant players (who each controlled a large set of IPR artwork monopolies). The big hurdle is regulatory. Anti trust law allows building monopolies organically but frowns on using power like acquisitions by industry leaders or leveraging one strength into another industry with aggressive loss-leading pricing etc..
Why are we talking these days about setting prices here in a free market in the first place? Considering the power on the distribution side almost all artists have not enough power to make level deals. That was always the case but for a long time artists were free to take their business elsewhere. Then publishers concentrated. Now streaming channels take in part their place. Their number is not large either.
Apples proposal for higher payment for artists may make sense for artists and the whole value chain up to our ears. It is very problematic for newcomers like Spotify who rely on low costs to acquire new customers. Their lure is the free tier. Apple does not need this as much as it has already a billing relationship and less "free" drives demand. Also let's be clear there is no real "free". Spotify is loss leading by VCs, advertisers in case of radio or fees in case e.g. Germany.
Apple can't be happy. Unlike a minor new player like Spotify they would get into regulatory hot water with aggressive loss leading streaming. Changing the rules to higher streaming fees would shift everything towards paying platforms. Apple demands a 30% cut and so far has held the line and has forced Amazon and Spotify to sell their media content outside their App. That again is something regulators will look closely at. It will be interesting to see whether Apple can square the wheel.