With http1 one had N tcp connections, and with the way tcp slowly increases the bandwidth used, and rapidly decreases it when packet is lost, even if any packet were dropped (which will happen quite a lot on 3g) other tcp streams were not delayed, or blocked, and can even utilize the leftover bandwidth, yielded by the stream that lost the packet.
With http2 however there's one tcp connection, so dropped packets will cause under-utilization of the bandwidth. On top of that dropped packets will cause all frames after them, to be delayed in kernel receiving buffer until the dropped packet is retransmitted, while in http1 case they would be available at the app level right away.
HTTP2 being implemented on top of TCP always seemed like a weird choice. It should have been UDP, IMO. That's why network accelerators like PacketZoom make so much sense. Note: I work in PacketZoom, I did not do any in-depth research on HTTP2, and this is my opinion, not necessarily of the company.