Multiple Bugs in OpenBSD Kernel
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Honestly walking away with those being the highest severity bugs is a credit to the OpenBSD team and their focus on security. They're totally bugs and it sounds like they're getting fixed immediately, but... many kernels fix these types of things all the time and don't even consider them security bugs.
And seriously, only one local priv escalation and some crashers is still a pretty light haul for a good fuzzing session from a competent team. The sky is not falling for OpenBSD today.
I think that's very unlikely. Since most of the socket API ignores the payload (it's just opaque data), I don't see how recv/send issue could be triggered from outside. Syscall vulnerabilities are usually based on bad flags, bad addresses, or type confusions. Normally you have to have local access to control those.
"I'm going to try to find bugs by calling 'recv' with strange parameters" will not find bugs that are triggered by any type of data coming off of the wire.
Yes, it's not impossible, but seems about as likely to me as fuzzing syscalls locally would be at finding security holes in www.facebook.com by connecting to it and fuzzing up an SSL connection.
I don't think anyone thinks the sky is falling. To me what's interesting about this is the approach Jesse and Tim took, and how quickly it generated very straightforward panics.
I'm not saying this is a likely bug, or even something vaguely reasonable, but it could totally be found with local syscall fuzzing, so local priv escalation isn't the worst bug you can uncover.
I'm mostly being pedantic here.
OpenBSD entire underlying theme and goals are based around security, and their record is actually really good in that regard.
The fact that it's taken this long and a powerful fuzzer to find all these shows their commitment to security while also showing what we can accomplish with fuzzers today.
I've got an old X1 I plan on installing/trying out OpenBSD.
https://www.nccgroup.trust/us/about-us/newsroom-and-events/b...
https://github.com/mcarpenter/afl/blob/master/docs/parallel_fuzzing.txtMy rule of thumb: It's very rare that I see any results beyond running a fuzzing job on an average machine for a day.
(I'm not a fan of gmane, but it did a better job with this particular mail than the alternatives.)
Secondly how many of these were remotely exploitable? Yes OpenBSD is limited in it's exposure with the "base system", but it seems like few of these pose as "holes" for the system? Arguably pledge(2) could factor into this, maybe? I'll let someone better qualified comment.
Again glad to see these fixed. But is the baseline free user access to the whole system for NetSec/ OpSec these days? I don't know maybe it is.
I'm just reluctant to have to read through the HN, "OMG OpenBSD had CVEs" and "C is insecure". Arguably the later has some merit but C isn't going away anytime soon, for better or for worse.
The usual attack path is exploiting an application bug for local user access, followed by a local privilege escalation.
I don't think this is a valid question. The vulnerabilities are in syscalls. Unless some application exposes them in a very unexpected way, they're local-only by design.
Would you not want to try out what happens if I pulled a door you built that is only meant for pushing? There will always be that one person who ignores the sign and tries pulling just like there is always that person who uses your function in an unexpected way.
If you aren't in the habit of using debris for structural items, sure, spend some time testing failure modes. :)
If a test suite covers all aspects of an implementation, it's basically a second implementation, and then the question becomes whether the time spent writing this test code would actually have been better spent looking over the actual code that defines your algorithm. If we can't detect errors in code by reading it, I don't think tests will help us much.
Furthermore: if our algorithms require a second "test implementation", shouldn't we also write a test for the test, to confirm that the written test actually tests correctly? What good is a broken test? If you've built a plywood door, and a machine for testing that door, wouldn't it be useful to have a machine that tests that your testing machine actually tests the door properly?
All jokes aside, I really enjoy automated, high-level tests, which mimic actual user behaviour. I think this is different because we're no longer implementing an algorithm a second time around (as a test), but rather encoding user behaviour (of the algorithm) into an algorithm (new code).
The OpenBSD code has been audited many times by very experienced and careful C experts. Fuzzing apparently found the very few things they hadn't already found by reading the code.
Their formula for what is worth essentially boils down to "if this approach can find at least one bug no other approach would do it, we will use it".
That's definitely comforting, but I guess my point is that the fact that bugs can even hide in plain sight in the first place is the root cause of the problem. If we can look at a specification of what something is supposed to do - the code - and not see that it does something entirely different, then the problem is with the programming/specification language.
The very purpose of a programming language is to make the specification of computer programs readable (rather than reading assembly). If a specification language needs a a computer program to go through the specification and see if it specifies things that we didn't intend to, then that specification language misses the very point of being a language in which to specify things in the first place.
If a specification language requires the writer/reader to be aware of the entire specification in order to verify whether an isolated piece of specification is valid, that specification language is not of much value, I would argue.
It occurs to me that the problem with traditional languages is that they do not allow the direct reference to information (values); only to variables which contain values (information). In Haskell, if you want a place to store information you create a TVar (variable), while you are forced to do this, always, in traditional languages, if you want to work with information/values properly. You're forced to keep information in a register if you want to manipulate it, and always refer to the register, when the information it contains is what you're really concerned with. Having to both think about the values/information and where you stored this information is double work. Why not reference the information directly?
Syntax is not really an issue for any programmer with a reasonable amount of experience. I very rarely have trouble accurately transcribing ideas to code. More often, my ideas are faulty.
Physics engines in games are a perfect example. They're a perfect use case for functional programming, there's not a lot of complex state ideally, and yet even simple simulations are notoriously fraught with unexpected behavior. See: thousands of YouTube videos of physics glitches in games.
> Syntax is not really an issue for any programmer with a reasonable amount of experience.
> They're a perfect use case for functional programming, there's not a lot of complex state ideally,
> and yet even simple simulations are notoriously fraught with unexpected behavior. See: thousands
> of YouTube videos of physics glitches in games.
I'm not sure I'm following. Are you arguing that because physics engines are a perfect use case for functional programming, that they are implemented as pure functions? I don't know of any physics engines that are implemented this way, hence the buggyness.If an implementations of 3D scene rasterization contains glitches, the language used is most definitely the issue, because producing glitch-free 3D animations is a solved problem. No programmer writes a physics engine to produce glitches, so if they magically appear, even though they aren't visible in the spec, the spec language is faulty.
I guess I'm arguing that the problem is that most popular languages allow you to write programs/specs that are invalid (will crash when executed). So we're writing specifications in languages where we can't even say whether the specification is valid or not (actually implementable). If humans produce buggy programs, that is proof that we're using the wrong tool, I'm arguing, because no one intends to produce bugs.
Haskell is a bit scary, at least it was for me in the beginning, because it can seem so hard just to get your program to compile. But that's because the compiler actually verifies that your program is valid - that no unhandled exception will occur. If people are having writing valid, purely functional programs, perhaps this is, in part, because their idea is unimplementable, and Haskell is telling them this via not being able to compile your spec, while other languages inform you of this via an unhandled exception that crops up a year later, after the code is in production.
That's not actually correct. The compiler verifies (modulo your transitive use of unsafe primitives) that certain things won't occur. Unhandled exceptions are not one of those things.
You're right of course: no compiler can guarantee lack of exceptions when it comes to IO, but I would argue that GHC, indeed, does verify that - unless a function explicitly throws an exception - no exception will occur. This is very different from C, where an exception can be the result of just about any operation (if you do something wrong), rather than only an effect that appears when you use "throwIO" (or similar). It's the difference between exceptions being used as a tool by the user (programmer), rather than a way for the compiler to tell the user (after your program is compiled and is running) that it has no idea what to do now, and will abort. In Haskell I write the "error"/"throwIO" statement causing an abort, in a C program I might have intended something completely different, but the compiler throws one at runtime.
We mustn't mix up IO with everything else, because reality is inherently unreliable, and it's just the nature of it that a certain file won't necessarily be readable tomorrow - we can never know that. But we can know whether a pure function, sans compiler bugs, will execute without throwing an exception. And I would argue that adding "error" or "fail" does not constitute an unhandled exception, as that statement was put there intentionally by the author of the program (perhaps to test out something).
I'm saying that popular physics engines generally have bulletproof, tried-and-tested code, and are even implemented in a very functional way on a conceptual level. Despite this, they exhibit glitches. The glitches don't appear magically out of the spec language, they are an inevitable result of the discrete nature of realtime physics simulations.
This is meant to be a counter-example to your assertion that bugs come from miscommunication between computers and humans. My argument is that more often than not, we communicate our ideas perfectly, but our ideas are flawed. In the case of physics engines, they are flawed by design in order to compromise accuracy for performance.
> In the case of physics engines, they are flawed by
> design in order to compromise accuracy for performance.
This is an odd definition of "flaw" to me. I would call it a design choice, compromising accuracy over speed, which we're forced to do always, since we don't have infinite compute power. Would you call H.264 video and MP3 audio flawed by design because they prioritize bandwidth reduction over lossless reproduction? > The glitches don't appear magically out of the spec language,
> they are an inevitable result of the discrete nature of
> realtime physics simulations.
You seem to be arguing both that glitches in physics engines are inevitable, and that they're a design choice (sacrificing precision over speed).And then you run the tests and they will, hopefully, tell you if the how matches the what, and if it doesn't where the two differ, i.e. where the the code doesn't do what you intended...
See http://googleprojectzero.blogspot.co.uk/ for some neat writeups
I do not know if this is true (but it makes sense), and I have no clue how many bugs were discovered that way. But I would not be surprised if Microsoft quietly fixed those. The descriptions of their patches are often... a little vague (from the point of view of a sysadmin, I am by no means a security expert).
"Since 2008, SAGE has been running 24/7 on an average of 100-plus machines/cores automatically fuzzing hundreds of applications in Microsoft security testing labs."
OK.
We're doomed.
But in a world where even djbdns had a (minor) security issue, I don't think it's reasonable to expect any non-trivial software—particularly software written in C—to be fully secure.