Understanding Line, the chat app behind 2016’s largest tech IPO
techcrunch.com
techcrunch.com
>Gaming was 40 percent of Line’s revenue in 2015, its largest single line item for income.
>Gaming can be high-grossing but it is also subject to fads and trends. Line’s games have performed well but, as we have seen in the past, just one title underperforming can drag the company’s revenue down.
>“Historically, we have depended on a small number of games for a majority of our mobile game revenues, and we expect that this dependence will continue for the foreseeable future,” Line admitted in a filing.
For example, their gaming revenue is dominated by "Tsum Tsum", a falling puzzle style game that uses Disney IP and the Line platform. It's been a top 5 game in Japan for a few years now. The fact that the article doesn't call this out specifically is surprising.
Also, their sticker revenue is now about 20% of their revenues iirc (according to an article I recall reading last year), which I don't think was called out in the article. At one point this was 80%+ of their revenues.
They seem to have achieved diversification of revenue sources, but core user growth is the main risk.
1) "I am not exactly sure how I can respond best to my friend's message in words, but I can be vague and generally pleasant by using this cute/funny with this sticker"
2) I am too lazy / don't care enough to craft a thoughtful and appropriate message.
Come up with simple, cute characters, and stick them on everything possible. Hey, it worked for Sanrio...
Edit: 9 billion.
Bread and circuses.
I communicate with some workmates over iMessage which often has delivery problems (random delays), has very poor group chats, and obviously is Apple platform-specific and yet is still inconsistent among the few platforms they do support (you can send links on a Mac that can't be seen on iOS)
Family uses Facebook Messenger which on the desktop is stuck in a small frame on their website and in general just feels impractical and feature-anemic.
Some tech-inclined friends use Hangouts, and I don't communicate with them much because opening up Chrome decimates my battery life. That client was also very slow to adopt basic UI features such as copy/paste of images and drag and drop.
I don't know anyone who uses WhatsApp or Telegram.
Is there a hangouts app for iphone? Can you only use hangouts through Chrome on an iphone?
I'm on Android and I've been very happy with hangouts. Works great moving seamlessly between my phone, tablet and PC. Saying that in the past they were slow to adopt those features is irrelevant now as the features you mentioned are currently supported.
I would rather use an end-to-end encrypted chat app, but haven't been able to change over yet. I tried Chatsecure with a tech-savvy friend but could never get it to work. It would never handshake successfully. You could see the handshaking messages in Hangouts, so I know it was able to send messages and trying to handshake (both the ones I sent and the ones my friend sent), but it would never connect.
They are constantly expanding and adding new services, and I'm sure they also have a large sales team trying to get companies on board with everything they add, and they have to do that in multiple countries.
Taiwan has embedded Line into their social norms in the same way as most countries have done with Facebook.
It's safe to assume that anyone you encounter, regardless of age or social status, is available on Line.
The branding is also very pervasive, doing promotions with convenience stores, clothing, toilet paper, and anything else you can think of.
It's won over Japan, Taiwan, Thailand and Indonesia.
It's gradually winning over Korea. (there were at least 5 merchandise stores in Seoul a few months ago)
However, growing out of those core markets hasn't worked so well.
Hong Kong has been targeted for a few years (opening a flagship store, and a few pop-up shops), and it gets reasonable use over here.
But it's not managing to kick WhatsApp or wechat. (I saw a recent stat of 35% of users)
So if they can't win over Hong Kong, I'm not sure how it'd work on Europe or North America where their "asian cute style" branding doesn't win them so many bonus points.
A lot of people I know had Line, but most of them didn't really use it for messaging-- just the games, especially TsumTsum.
They're also vaguely similar to MMOs like Runescape, MapleStory, Second Life. The point is, these services all hinge on user participation, user-to-user interaction, and virtual economies, which sets them apart from your run-of-the-mill chat app that just mines your external link clicks for ads, or shows some display ads.
My son is in japan, I have to load line on my phone. I sometimes work in China, I have WeChat. Hangouts for text messages. Work uses Zoom. Another group I hang out with have settled on Slack ....
I want just one
Indeed. I only learned about LINE today and it's apparently "2016's largest tech IPO"...
YMMV obviously, maybe you're just too serious to ever want to use a cartoon zebra to express yourself.
That's pretty neat, but I haven't seen that; how do you do your own stickers? I don't think anyone would argue against being able to send free-form drawings. The stickers in Skype and Telegram, otoh, seem to be mostly "meme junk". Random clips of TV, or (IMO terrible) cartoony drawings.
My daughters use them sometimes, same with strings of emoji. But I find it expresses far less than words would do. It's like they're just hunting around for a cute image, with little thought beyond that.
http://egypt.urnash.com/blog/tag/stickers/ has an older version of the set I did for myself. Still haven't posted the set I did for my boyfriend.
I'm looking forwards to being able to dump these into Apple's sticker market. Passive income off of something I did for my own use, woohoo!
(There's also a thriving trade in custom stickers: gimme a couple hundred bucks and I'll crank out a set of goofy, expressive drawings of a cartoon character you like to be on the Internet.)
FB paid 19 billion for it. If they charged for it people might just move to FB messanger or Viber or some free app.
So, No, they never had 1 billion dollar paying customers.
I guess if all one is interested in is making money, then good for them, kudos. But in the grander sense.. "the internet shrugged."
The only people I met with a Facebook were people who liked traveling and were actively looking for English speaking friends.
Sticker sets are shockingly popular with the 40+ crowd.
And of course LINE has now announced their own MVNO where you get unlimited LINE for 500 yen/mo...
KakaoTalk is huge. It's hard to separate from being Korean. Everybody has it by default. It's the standard way to communicate. It's used for notifications. The merchandising is everywhere, from its own retail stores to branded products on every corner. The characters are beloved. A new sticker pack is a highlight of the day. Using stickers well is a significant element of social eloquence. There's no laptop screen without it; if people are seen typing into a phone it's probably what they are typing into. KakaoTalk is so fundamental to Korean daily life, it's more like ... the water supply. It's a fact of being here and not there. It's culture.
Will KakaoTalk perish one day? Maybe. The open standards and anti-surveillance ideologist in me adds "hopefully". But if it does it will nonetheless have provided the substrate for an entire generation, a vast moment in time. Innovators may shrug, technologists may shrug - but if the whole thing we do is about building civilization and facilitating culture, as I believe it is, KakaoTalk is factually that in action. Some fad that is.
Someone else deserves the credit for saying this, but the only things that survive on the internet are protocols. E-mail, FTP, HTTP, and as it relates to messaging, Jabber. These things are not fads and the only reason I've seen them fail is when the technology does not live up to the needs of people. If Jabber didn't have a number of important issues, perhaps all chat apps would still be using Jabber and none of these "SMS Replacements" would exist.
I think I might be biased, because none of the popular chat apps in recent years has been truly open. I hate proprietary messaging apps. I hate when progress takes a back door to profiteering, especially when the profit model is selling stupid, un-exportable .gifs for $1 each. Talk about preying on the weak.
So KakaoTalk and that I use it is a thorn in my side. Client and servers are closed source, there isn't an API allowing for client replacements, the protocol is undocumented, there is no federation, it's known to be under government surveillance, you get a single login session per SIM so you can't do multi-identity on the same device, there are no clients for open platforms, there is no open governance of any kind. It's so wrong.
At the same time I've learned it's wrong to resent the user and their lack of care and diligence. It's misspent energy and distracts from forward progress. It doesn't ever change minds. Instead you need to try and have empathy and understand why they do what they do, and why their priorities are different. They're not weak.
The truth is, KakaoTalk does what it does very well and friction-free. The UX is great. They improve things regularly and thoughtfully, supporting what people actually do with the app. It's kinda magic. The stupid .gif's aren't stupid at all, they're ~$3 for ~20, and users would readily say they're worth that - and they're right, compared to the value they get out of a hamburger it's a steal. They meaningfully make their days better.
If you want to beat it, you have to be at least better at the things people care about. It's not easy, because it's very good at them.
I hope we figure it out.