Starcraft Html5 project revived on GitHub without all copyrighted materials
github.com
github.com
I would recommend changing the project name from Starcraft-Js to something else, to prevent legal problems with the commercial version.
I hope this HTML5 game will be as great as https://play.freeciv.org one day
How exactly?
> Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market.
Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? Although I'm completely on-board with Startcraft-JS, I strongly doubt that Blizzard will react well to it.
[1]: http://www.inta.org/TrademarkBasics/FactSheets/Pages/LossofT...
Well, presumably (some of) that money goes somewhere else than Kotick's pockets. If they can't compete properly then isn't that the market working as intended?
They can compete, just not with the same trademarked name or, as previously, copyrighted materials. I'm not referring to how things should work, rather how they actually work.
In the world I would like to live in, Blizzard game devs would see this as a challenge and aspire to make games of sufficient quality that they fairly out-compete a scrappy open source js pretender.
The state of the gaming industry being what it is these days though, theres a solid chance of this project producing an objectivly better game than Blizzard is currently capable of making.
For a preview of such a world, see the App Store and Google Play.
Yeah, because no one could call that a success. There is definitely widespread agreement among the populous that such things are far too difficult to deal with and that life was better before.
/s
Apparently any quality is sufficient to be a success.
Games went from being a niche thing that only people who cared got involved in to a big business, and in the process the priority shifted from "make good games" to "use dodgy tricks and known mental blind spots to manipulate people into paying the maximum possible amount for a product".
The people who actually care about games are being squeezed into indie studios or right out of the business, because they keep saying inconvenient things like "the skins model compromises my vision for the game, I refuse to do it".
To be brutally honest, as a life long gamer I see more merit in starcraft-js than I do in the starcraft II series.
Blizzard is, rightfully, concerned about consumers being confused and thinking that they are somehow involved in this endeavor.
Lastly, if their scrappy open source game is better than Blizzard's, they shouldn't need Blizzard's assets. Unless of course, it was the Starcraft identity that made it "good" in the first place.
The Starcraft-JS people might be able to argue it's a purely descriptive use, definitely if they change the name to ThirdParty-Starcraft-Clone-In-Js or something like that.
Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project?
Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other?
Also "bottom line" suggests that Blizzard could be harmed financially which is preposterous.
> Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other?
If not a "No True Scotsman" argument, that's a personal attack. I am a reasonable pragmatist that is very-much in touch with reality and reality often sucks. If I'm proven wrong; I would be overjoyed. I just really can't see any benefit for an open source project (with no legal resources) taking a risk like this.
Posting to HN and Reddit with "HTML5 Starcraft" in the title is one thing (and conveys the same message), actually including Starcraft in the project name is a completely unnecessary risk. There is evidence to support that statement: Nostalrius and WOW emulation in general. Blizzard went after multiple WOW emulation projects (e.g. MongOS and WGrid) even though they claimed to be "an educational project for MMO servers." MongOS did nothing more than provide a black-box-replicated data set for the WOW client and protocol-level compatibility with WOW (also black-box-replicated): there was no copyright or trademark infringement and they still found themselves in trouble.
Open source has poked this legal wasp nest multiple times and has been stung by that every time. Is there any evidence in support of Blizzard just standing by and letting things slide?
> that's a personal attack.
How's that a personal attack?
Context:
> Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project?
> Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other?
Emphasis mine. This discussion is now devolving into adhod and moving targets. All I did was present facts and evidence. I'm very much done here.
No, because loss of trademarks from non-enforcement was well-established risk before "open source software" was a thing, so no trademark owner that cares fails to police against open source hobby projects with the same name in the same market.
It's a clone of the original Starcraft, which came out 18 years ago. I doubt Blizzard sells that many copies today...
StarCraft is not like your average abandonware game.
Does anyone have any examples of a html5 rts that is good?
Can this be elaborated a bit? I grabbed an MPQ Editor but none of the 'original' files in the MPQ match names referenced in the JS files. For example, Buildings.js references bgm/ProtossBuilding.selected.wav but the sound file in the MPQ is just a string of letters; I'd have to rename each audio file myself...