Warner Bros Settles FTC Charges It Failed to Disclose It Paid Online Influencers
ftc.gov
ftc.gov
So a disclosure in the notes box below a video is not enough. I wonder what this will mean for the guys from CSGOLotto [0] who are caught up in a seemingly worse controversy of non disclosure and more.
"The FTC also alleges that Warner Bros. did not instruct the influencers to include sponsorship disclosures clearly and conspicuously in the video itself where consumers were likely to see or hear them."
https://www.asa.org.uk/News-resources/Media-Centre/2015/New-...
https://www.cap.org.uk/Advice-Training-on-the-rules/Advice-O...
So were they not "barred from failing to make" these mandatory disclosures previously?
I wonder what the world would be like if the laws people had to follow had this same pattern of "You broke the rules? Well your punishment is that you now have to really actually follow the rules next time."
Incorrect. Youtube videos are reportedly from personalities giving an honest opinion. Adsense is advertising. Most people know the difference and if they made a choice to buy the game based on that information they have been defrauded. 5.5 Million * 60 = $330 Million, not a few thousand dollars.
20,000 x 60 = $1,200,000
That happens.
Unfortunately at the moment this kind of thing is going on constantly, and even when there are disclosures that it's sponsored "reviews" the disclaimers are usually as subtle as possible.
Video games became the biggest entertainment industry in the last 20 years and as a result a lot of greedy people with no moral compass have flooded into it to cash in.
I doubt it's more than a few million dollars if that. I wonder why the FTC even had to settle for this. Warner was clearly in the wrong. Government agencies are way too quick to settle these days. Sure, a trial would be much harder, but also much more effective in stopping corporate illegal activities in the future. Cheap settlements are just the cost of doing business and I doubt they serve as any deterrent at all.
1. How big is the target company?
2. How scary are its lawyers?
3. Do we expect the company to put up a fight?
4. Is the fight worth it? (e.g., Are there important precedents at stake? Can we make an example of the company in question?)
Ninety-nine times out of a hundred, the desire to pursue the fight in court fizzles out at Step 4. (And sometimes there's an ancillary Step 4a: "How many other battles are we fighting right now?")
I'm not being glib here; I'm just being cynical, but realistic. This is pretty much how my friends at various agencies have described it to me. It doesn't seem too farfetched, if perhaps a bit simplified.
Understand the FTC gets a ton of complaints, in many cases for things that are much more egregious. I'm not sure what the weights between volume of complaints and detailed documentation of a problem contribute to initiating an investigation.
I realize the FTC gets lots of complaints, and that some issues they deal with are more egregious than this. However, violations of this nature (but related to other products) are potentially very serious and can have repercussions for both violators' customers and competitors.
The blogs have intake forms for requesting a product review OR requesting sponsored content, but the auto-emailed response is just a rate card. Following up to ask about product reviews (and even mentioning having won major relevant awards, which indicate a review-worthy product) leads to more rate card responses. In some cases, it's pretty clear that all of the posts are bought and paid for by companies.
Some bloggers have no disclaimers to this effect (and other teachers who read the site would have no idea that sponsored content exists, since they just read the "reviews" and don't look at the pages that refer to sponsorship). Other bloggers have a generic disclaimer, at the very bottom of a sidebar (which extends so far vertically past the primary content, no one ever sees it) that says that some content is paid for. But rare is the case where the blogger actually says "This post was paid for" and "This post was not paid for"—which is precisely what teachers and parents who read the site would want to know.
I'd rather not provide links to offending sites, since I'm not anon here and don't want teacher bloggers to hate me and my company. I realize they don't make much money and need to supplement where they can (my mother and wife are educators), but there are more transparent/legal ways to do this.
The reality of online promotion is that if you want to win, you have to play the game. That means paying for placement in link rings and astroturfing hard. It means ignoring official advice from all platform providers as disinformation. Critical to the survival of any company is amassing a large multi-million dollar war chest before a lawsuit comes knocking, because the lawyers will be taking their pound of flesh, especially if you're going against a corporate bully that is more than happy to spend tens of millions of dollars just to teach you that they're not to be defied by the peons. Doesn't matter what the law actually says, only big companies can afford to fight.
This all being the case, I seriously doubt the FTC will make a real dent in undisclosed promotion, no matter how aggressive they get. Undisclosed promotion probably makes up 30% of the content on the web.
This case is likely as simple as FTC going after WB mostly because they knew they could get some good revenue out of them.
This is a painful and revealing comment, and your post certainly isn't the only place I've seen it. The standard wisdom is that advice from platforms is either meaningless, or a guide to exactly how far you can go down their "not recommended" paths without catching a ban.
I'm not sure that there's any decent answer to this; all the evidence suggests that for some markets dishonesty and misleading promotion are the best possible tactics. What good are corporate ethics if the first person to act unethically will outperform all honest competitors?
“Consumers have the right to know if reviewers are providing their own opinions or paid sales pitches,”
I think consumers should start to learn to think for themselves and stop relying on the state, bans and fines.
An idealist viewpoint, and perhaps a correct one. But in practice I support government rules against intentional misleading of audiences for the same reason I support government rules against lying about ingredients in food.
However, what goes on between a game company and PewDiePie, in monetary but also in other terms, is their private matter. I don't see a reason why it should be illegal to pay PewDiePie to be enthusiastic about the game when it's actually garbage. No contract was violated here. PewDiePie is not an authority on this game and what he says matters not for any purchase contract. So people who are mislead by him are fools themselves for relying on random internet stuff.
That's totally legal. What's illegal is for them to not disclose the payment.
I see both sides. The reality is that these games are advertised not for us, but for the new generation of kids. Not sure if 8 year olds are being victimized by this or not, but I'd say its a possibility.
So, it's all the parents fault. Look, companies advertise because it works, banning deceptive advertising is a good idea with minimal downsides.
Absolutely, it's best to assume any who cares enough to do a review is biased in some way. Then it's just a matter of selecting reviewers who have a track record of honesty, and similar tastes as yourself.
It depends on what you mean by "trust", and "game reviews".
I have varying levels of trust for different individuals, which you can factor into how much you take what they're saying at face value.
I don't think the concept of a game review is particularly helpful: they are all subjective opinion pieces. They could be essays (game reviews), rants or opinion pieces (what TB does say), raw gameplay (lets plays) or live interactive exploration of the title (Twitch).
You can combine those various streams, along with "lesser" (read "easier") user generated content like Reddit threads and what-not, to help you come to some kind of conclusion before a purchase.
> the first thing I think when I see a positive review is that it was bought
I feel for you, that can't be a nice way to think about things. I'm not sure where you're getting that kind of cynicism from honestly, but if the issue is as widespread as you say I feel like there is a pretty good expose in that.
> Besides, the culture of game media is often far, far away from true gamer culture.
That's a really odd statement. I'm not sure what "true gamer culture" is, but there is a good chance I come from a completely different country to you, have a completely different background and life experiences to you. Except I play video games. I'm not sure declaring some "true gamerness" test and segregating people who fit your expectations and those that don't is particularly healthy.
I think especially these days many people play games, to varying levels, on varying platforms. Games are not holy relics to be cherished by the anointed few, they are pieces of culture to be enjoyed (or not I suppose, if they're junk) by everyone.
> I think consumers should start to learn to think for themselves and stop relying on the state, bans and fines.
I'm not sure those are mutually exclusive ideas. People should think for themselves, obviously. But since basically every opinion you've ever had is based on the media you read / experienced it in, trying to push media toward being a cultural experience and not an advertisement is important too.
Especially in a world where everyone is hyper critical and distrustful of media (especially media that contains opinions they don't agree with), it's a boon to promote yourself as a game reviewer / critic / lets player who is not corrupted by the almighty dollar.
This is exactly the problem with GamerGate. They think all games and game media are made specifically for them.
Not sure if you're serious or trolling here. As true gamer culture I describe people with a real appreciation for games (should be obvious). People who actually play and enjoy games (or create and mod them). Not people who are faking it for money, not people who are trying to push agendas onto gamers, just plain old gamers. And trust me, these are surprisingly rare in game media. You can call it unhealthy, the truth is often unhealthy. You can choose to remain ignorant about it, and patronize people like me. The fact is: Go out and ask kids, go and ask the people who play the most. They don't give a damn about game media and they are not involved in it at all. They just play their games.
I'm completely serious. I genuinely don't understand how you can pick some arbitrary rules and decide that the "other people" are not "true xyzers" and thus are invalid.
> As true gamer culture I describe people with a real appreciation for games (should be obvious). People who actually play and enjoy games (or create and mod them).
Great, I know lots of those people! I'm one of those people! Honestly, I don't really know anyone who doesn't enjoy games (who plays them that is).
> Not people who are faking it for money,
Great! Imagine if there were laws to make sure those people had to disclose when, why and how they were making money associated with games!
> not people who are trying to push agendas onto gamers
I'm trying really hard not to project the rest of the internet on to you, because I don't know you, and I'm sure you're a lovely person. It sounds though, like you're upset with certain "social" complaints that some people have had with games lately, i.e. being upset about women being over sexualised in games, or what not.
With that in mind: I agree with a reasonable amount of that commentary. Does that make me not a "true" gamer? What is your yardstick here? More importantly, why does your opinion on who a "true gamer" is matter?
> And trust me, these are surprisingly rare in game media
I don't see it. And I don't see how you can see it either honestly. I feel like if the entire games media scene was bought and paid for by game companies someone would have actually written about it. This stuff generally gets reported on pretty well when it happens (see: Jeff Gerstman being fired for giving a low score to Kayne & Lynch, the Warner Bros issue we're talking about right now, etc). There are always people looking to expose something to make a name for themselves, and if anything like this actually existed someone would have done just that. And no, I don't count KIA / whatever ramblings.
It sounds more like a bunch of people are saying things you don't agree with, and so you've decided they aren't "true gamers" so you can brush off what they're saying without having to really think about it.
> You can call it unhealthy, the truth is often unhealthy. You can choose to remain ignorant about it, and patronize people like me. The fact is: Go out and ask kids, go and ask the people who play the most. They don't give a damn about game media and they are not involved in it at all. They just play their games.
I'm not "choosing to remain ignorant", I'm disagreeing with you and what you're saying. Hopefully politely, apologies if it's not coming off that way.
If you mean with "social" anti-social complaints like hating and bullying white males [0] and the like, then yes! I oppose everything that resembles stuff like that all day every day and do not consider anyone who does not condemn this a true gamer. Because what they do is no longer about games, they just use game media as a vessel to spread their poison into the fun-loving gamer community.
Great! Imagine if there were laws to make sure those people had to disclose when, why and how they were making money associated with games!
No, I don't want to solve everything with laws. I don't want to be babysat by the state. The community should just shun the the dishonest people, foster a positive culture of honesty and build proper review facilities. We don't need the state for that. In fact, I'd argue we need anything but the state for this.
It sounds more like a bunch of people are saying things you don't agree with, and so you've decided they aren't "true gamers" so you can brush off what they're saying without having to really think about it.
Oh, yeah, totally, how did you know? I have many tiny little boxes with labels in my brain, and every time someone says something I don't like, I put them into one and lock it firmly shut so I never have to think about it again. I have no shred of intellectual integrity inside me and thrive on ignorance. Me making a distinction between true gamers and those who have hijacked some of its media for hateful messages is a manifestation of my hate for reality.
[0] http://www.gamasutra.com/view/news/224400/Gamers_dont_have_t...
I don't know how impartial they really are, but one of my favorite parts of the site are their Quick Looks. It's just a couple of people playing a game and talking about it. It feels like it gives me a good representation of what to expect from a game.
1. https://en.wikipedia.org/wiki/Jeff_Gerstmann#Termination_fro...
1. http://fivethirtyeight.com/features/fandango-movies-ratings/
It seems like this happens in the newspapers all the time. I'm actually unfamiliar with the FTCA. I reread pg's essay[1] and I guess the main difference with sponsored content in the newspapers is that the reporters don't directly benefit from the sponsored content. I don't know - there's an awful lot of sponsored content on news sites nowadays, and I always imagined the reporters did it for the money.
Is it actually illegal to take money to publish sponsored content in a newspaper without providing a notice of this?
The federal government has a long history of strong arming into compliance
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The Commission vote to issue the administrative complaint and to accept the proposed consent agreement was 3-0. The FTC will publish a description of the consent agreement package in the Federal Register shortly.
The agreement will be subject to public comment for 30 days, beginning today and continuing through August 10, 2016, after which the Commission will decide whether to make the proposed consent order final. Interested parties can submit comments electronically by following the instructions in the “Invitation to Comment” part of the “Supplementary Information” section of the Federal Register notice.
A "complaint" in this sense is a formal charge ("complaint" is used in the same sense in court cases, a charging document is a "complaint"). An administrative complaint, if not settled, is heard before one of the FTC's administrative law judges, from which appeal can be taken to the commission, from which appeal can be taken to the federal courts.
[1] https://www.ftc.gov/system/files/documents/plain-language/bu...
FWIW he resides in Brighton, England.