There are a lot of great games (including PS1 and PSP games) for the system, but once the hardware dies or the download servers are shut down, what is left for people who still want to play these games?
In the back of my mind I've been thinking what digital consumer rights look like. It seems like this point in history has laws that favor publishers more than consumers or the public good.
It'd be a shame if we suddenly couldn't play these classics anymore just because Sony wants us to repurchase it on Console XYZ.
That said, the Vita is much nicer for PS1 games, and if your firmware is old enough, you can even convert your old discs yourself for it.
* Windows falls out of popular use for residential people / People moving away from using PCs as we know it.
* Steam client not being available for the mainstream OS of the day.
* Most of the games in your library not working with the the mainstream OS of the day.
* A new platform replaces Steam and it has newer remakes of classic games.
* We are all in our 50-60s and lost access to our accounts long ago because we don't play games anymore.
Steam probably won't be killed off in one day. It will die gradually as it falls into disuse.
There was a time when DRM was only visible when it broke your legitimately purchased game (e.g. SimCity, Diablo 3)
Now at least gamers are getting some decent perks from DRM (e.g. digital loaning, play anywhere, cross platform licensing) so it's a bit easier to stomach.
That's because people have been vocal about that. If the companies had it their way, I'm sure the majority would want you to buy a new license for each platform and system (like how the cheap Windows licenses are - locked to your system)
The old way of doing business was proprietary everything. (See Sony in the 80s and 90s) I'm just glad manufactures finally saw that locking things down so much increased customer anger and frustration more than it increased sales. Being a child of the 80s, I'm still surprised at stuff like using a generic USB thumb drive in an Xbox 360 and things of that nature.
No point cracking it till they stop making games for the thing though.
Submission of complete source code, on the other hand, could help.
But you'd still need to have the build process, so really you'd need submission of the full dev environment. But then you might also need the hardware to run it ...
Personally I think it should be copyright protection or DRM: the demos doesn't get the DRM stuff to enter the public domain so strictly speaking DRM stuff can't be copyright as the deal of time-limited monopoly is broken by the corps that are using DRM.
Yeah, I like that. Sort of like how something can be a trade secret or patented but not both.