Pokémon GO: The Data Behind America’s Latest Obsession
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At near-on midnight on Saturday, there were 150-200 people sitting in a 70m stretch of the main public park area here in Brisbane CBD (Southbank). During Sunday when I walked through, that was closer to 250-300. This is purely because there's 3 or 4 points of interest in close proximity so people congregate there to interact with it. It's truly a sight to behold.
This game has captured the imagination of non-gamers better than anything I can think of in recent history. It's nearing WoW / CoD levels of ubiquity.
I'm still occasionally seeing bugs with gyms - for example, instantly kicking me back to the gym screen as soon as I try to battle - but that's fixable by going and battling another gym. I've yet to see a way to solve the other big gym bug wherein enemies stay at 1hp but never die or do anything until the timer runs out.
Otherwise, the standard client/server sync bugs (pokeballs sitting on screen doing nothing if you lose server connectivity during capturing it) and client-side bugs (battery saver mode cuasing the game to become completely unresponsive to touch sometimes when you bring it back by turning your phone upright again) are the main gripes.
Based on the gym activity there are at least 15-20 players in my town but there is just no way of contacting them. If I am lucky I can manage to meet one by random chance but currently Pokemon Go is a rather single player game.
The other thing which is missing is a system which shows ingame player activity. At any given point I can open my scanner in Ingress and see exactly what's going on around me. I can see if there is a new player in town, I can see if my favorite enemy is active again, ... but in Pokemon Go I feel like I am blind.
I know that there are other Pokemon Go players out there in my town but I just can't see them or interact with them.
I just wish there was an opt-in system where you can choose to share your ingame actions. If you don't share it you are invisible and you can't see other players, but if you are into Ingress-like gameplay you can just enable it.
About bots and cheating in Ingress: the biggest problem is that Niantic is a small company and they just don't have the manpower to sufficiently deal with the cheating. If they were Valve or Blizzard the situation would be a bit different.
Anything you can do in Ingress apart from actually hacking the players' phones, or sending threats is legal. It doesn't mean it shouldn't be filtered. At some point more than half the lines in the chat were bots trying to sell stuff. Killing either part works - production (farming) or selling.
Besides, are you serious with that suggestion? Would you prefer email spam filtering didn't exist, otherwise it would get sophisticated? (easier to leave it that way viagra for sale now)
None of those three concerns can be fixed by any amount of "resource investment" that will satisfy anyone. It would just get them accused of censorship anyhow.
I wouldn't expect Ingress-style open comms, but it would be nice to at least be able to message other players on a friend list.
http://www.usatoday.com/story/tech/2016/07/10/four-suspects-...
The problem as I saw it was that the game (as of a few years ago) rewarded taking territory, but not keeping it. So capturing a portal scores you points. But once you've captured it, there's no point keeping it any more. In fact, you want it to be recaptured as quickly as possible so that you can retake it and score more points. I found that I'd hardly ever use the higher-end defensive items because there wasn't any point --- defending portals wasn't worth anything.
This encouraged the behaviour where you'd capture a portal, and outfit it with the cheapest possible resonators. This made it trivial for the other time to capture it, and they'd do the same thing. And then you would recapture it. Repeat ad nauseam. This wasn't fun.
I don't know what the gameplay's like for Go; hopefully they didn't make the same mistake this time.
Edit: I've just discovered that Ingress also has the field formation mechanic, which is an end-game thing and grants team points. So you want to hold portals there to maintain big fields. So there is something --- I just never got involved in it (probably because it involved talking to other Ingress players)...
The "capture" gameplay is only in gyms, every day you can collect a bonus/rent of 10 coins and 500 dust for each gym where you have a pokemon. Increasing the level of a gym increases its defensive power (so less chance for an other team to capture it) and the number of pokemon which can be stored in it (spreading the wealth amongst the team)
I suspect that was intentional design. Niantic was born out of the Google Maps division, and IIRC, the whole point of Ingress (at least initially) was to crowd-source generation and verification of geo data for GMaps. You could think of it as Waze for pedestrians/bikes. So gameplay that encourages constant conflict == constant data stream.
Pokemon Go is in some ways a limited Ingress, but the collecting/evolving/upgrading part of the game is what got to me.
I'd be glad about social features in the game. But I already think that this is a better game than Ingress for me personally.
tldr: Pokemon Go is the better single player game, but if you are into large-scale and coordinated multi player games then Ingress is better.
There isn't very much flexibility that the game offers, and even it if will offer it in the future, the initial moon phase will be over by then.
It's a nice example of launching a product and getting people to use it, but within a few weeks Pokemon Go will be history, unless of course, people find more dead bodies or other surreal stuff while playing the game, though I wonder if that's the reputation that the developers are going for.
FYI: The statement should be the honeymoon phase, derived from the nothing-but-bliss albeit short-lived marital phase, rather than the lunar one.
P-GO is likely to reach its peak in a few days... If some exciting content updates don't follow they may have a problem keeping people around. They'll definitely retain many fans (people still play the original handheld versions), but it will be interesting to see what happens in the future. Also, from own experience - it was easy to play Ingress and go on long walks initially. But after a while, you really want to spend time doing other things; past some point a 1h trip to do something specific for virtual points loses the appeal.
Now, the adult mobile gaming market is saturated.
Pokemon Go has all the right elements at exactly the right time. It's going to be tremendous if they can keep up.
I haven't played Pokemon Go, but if you can't do this, what exactly are people doing in the game? Just collecting Pokemon and doing nothing with them? Honest question -- I had implicitly assumed being able to battle with collected Pokemon was the whole point.
Why not wait until the game was much more polished and had many more traditional Pokemon features before release?
Nobody will be playing this in a month unless Niantic are really really fast with the content updates. Like, one per week fast, until it's much more deep than it currently is.
The game has all the G1 pokemon. I've had friends ask if it had "that modern garbage" before considering installing it, so having just G1 sounds like an excellent pick, it doesn't hinder younger people and recaptures the RGBY generation which didn't keep up with the series.
There's plenty of things to add and improve (including but not limited to the servers) and the rest of the international rollout to complete before there's any reason to expand to Gold and Silver.
- Obviously the servers are slow, but the app freezes and crashes all the time too.
- The help text is unhelpful and leaves the user with a ton of questions as to what the buttons actually do.
- Little to no support for people in rural areas, as the Pokemon follow the XM patterns from Ingress.
- Buggy Pokemon catching (e.g. you have to throw super far to catch Zubat)
- No way to add friends, and very little community interaction (with the exception of gyms and lure modules).
- Can't rename character, change clothing, etc.
- The map on the Pokemon screen loads slower than everything else, so when you go to tap "Transfer" and the map loads it changes the layout and makes you click the app.
It feels more like a buggy beta of Farmville with geocaching than it does a Pokemon game. Pokemon Go is to the classic Pokemon games as Elder Scrolls Online is to the classic Elder Scrolls games -- tons of potential, but severely lacking in execution.
For what it's worth, here in New York City, the community interaction takes place IRL. There are literally hordes of people roaming the parks. Some people set out lures, and then sit on benches, striking up conversations with other players who walk over to try and catch some Pokemon.
I can't imagine how this game would work in rural areas, though.
I think it's both. The game isn't great on it's own, and I bet the AR will feel tiring after a while like it did with Ingress. But this is amazingly close to the real-world idea of Pokemon so many of us have wanted since childhood.
Last night I went for a walk in the middle of the night to a nearby park. I encountered a few other "pokemon trainers" on the way (it's really obvious when someone is playing), and at the park were at least 30-40 other people, spread out in small groups, some hanging out in spots, some wandering around the grass tracking a Pokemon...
Seeing Pokemon in the real world is neat and all, but meeting lots of other "Pokemon Trainers"?! Wow, that really made me feel like a little kid again. I hope the population stays active until they add battling. It seems like it would be incredibly dull playing this game by yourself without running into others.
Also, I think a game shouldn't impose too many boundaries when not buying anything in-game. So I won't buy off timers that essentially break the game (i.e. Candy Crush, though I never played that, so I might be wrong). I will, however pay for something to get that instant gratification of speeding up a timer that isn't game breaking.
I admit have become a bit jaded when it comes to gaming generally, but I still think it's worthwhile to speak with my wallet when I see someone doing something I think is good.
This is the big problem the way I see it. Done badly, in game purchases become cheats, and I don't want to spend money on cheats.
Not for any moral reasons, but because it's no fun.
In game purchases that don't serve as cheats is another matter. E.g. as you mention speeding up something where the only difference would be that you'd have to wait longer to achieve the same.
The idea of the two suggested actions being "spend more money or close the game and wait 2 hours" should be indicative of how they view the player. I'm perfectly happy to just close the thing and go play something else.
another mobile game, Vainglory, does this with currency to unlock heros and skins. you can play the game to earn currency to get them, or just purchase outright.
It's not a requirement but I highly recommend to people to buy some "Lucky Eggs (2X XP for 30 minutes) and extra "Incense" (attract more Pokemon for 30 minutes) and use them together in the early game.
The reason why is that you get 2X the experience for discovering a new Pokemon which you will do a lot of early on. By doubling that further you save a ton of time in getting to a reasonably high level and collecting a lot of Pokemon quickly.
I'd also buy some "Egg Incubators". You get 1 for free and it has infinite uses. The ones you can buy get 3 uses before they "break". My advice is to use the infinite one on all eggs that will hatch after 2km of walking and use the breakable ones on 5km and 10km eggs. You get more use out of them this way. And eggs can hatch new Pokemon which benefit from the bonus described above.
For a few dollars you'll save many, many hours which to me at least makes the game more enjoyable.
it's tempting to evolve everything as soon as you can, but waiting to do batch evolutions with double xp is much more effective
But, I'll certainly use this idea when that time comes!
Also, it's a free game. If they charged $60, then I'd get your point. But the game is based on a "Freemium" model like tons of other software.
As implied by the earlier commenters, that's obviously not the case.
> It's just the option is there if you want to go faster.
It's only an "option" because they crippled the game in the first place.
> Also, it's a free game. If they charged $60, then I'd get your point. But the game is based on a "Freemium" model like tons of other software.
And thus, freemium is inherently abusive. But even then, there are more acceptable ways to do it.
For example, look at how Smite does this: free to download, you can pick between grinding/microtransactions to unlock each character individually, or pay $30 to unlock everything in one go and effectively go back to what the game should have been from the start. Cosmetics are still paywalled, but at least there are no more microtransactions that have any effect on gameplay.
I'm not against paying for games. I'm against constantly being hounded to pay for the same thing over and over again.
So not only are you helping yourself, you're helping others around you. In our office, we take turns on placing them to help everyone out.
Really, the biggest complaint I can see about the game from an IAP standpoint is rural areas get pretty hosed because Ingress (where all of the AR content came from) didn't have many portals in these areas, so there's a lack of gyms and pokestops to actually use for people living there. Hopefully Niantic makes some improvement here, because while Ingress was a game focused on urban exploration and it made sense for that title Pokemon is supposed to be a much more accessible franchise.
Based on what I've read and my own experience (including a month as a beta tester), this isn't quite accurate. There are a few items that can't be harvested, including incubators, lures, lucky eggs, and backpack upgrades. Those can only be purchased.
One of the smarter ideas I've seen today - a local pub noticed they were getting increased traffic from players due to being close to both a gym and Pokestop. They mentioned in media interviews that they might permanently fund a lure in the Pokestop as a way to attract more players to the pub & offer them discounts on purchases if they mention the game. That sounds like a potential business model...
This is not to say that there can't be good free-to-play games with IAP, but the vast majority of the payment models is terrible in game quality (not talking about success). I honestly have a hard time coming up with a good example of an app, but in the PC space, excellent examples of quality free-to-play meets success is TF2 and Dota 2 where you can't buy an advantage yet they are hugely profitable.
I've spent at least 200 bucks on dota 2, and regret nothing. I have yet to spend any money on IAP in apps simply because I haven't seen any implementation I find acceptable.
agreed theres plenty of bad implementations of iap, but i think with time people are figuring out how to do it well.
i must confess im not much of a gamer in adulthood, but eg i think space team and clash royale are both excellent apps w/ iap.
(as a side-note, most online advertising is much more aggravating to me than purchases!)
Pacing it to gouge money to unlock chests, no max levels on cards (especially in tournaments), selling epics and chests etc.
I wish there was or I could come up with better ways to monetize it other than hats, but the game could be SO much better, and I would feel good about sinking money into it. The only thing that would happen, were I to put money into it, is that I would maybe bump up an arena or two earlier than otherwise, but then I would be in the exact same spot there instead. There's no end to the gouging, where gouging != possibility to put in more money.
So in this case the comparison is not between selling in-app coins vs games. It's between licensing IP to the company that sells coins, vs selling games.
It's not successful because it's particularly innovative or a fancy piece of tech, it's a success because it's pokemon.
You wouldn't go around comparing the popularity of Doom to Facebook right? This comparison needs to disappear.
Just because something doesn't get widespread news doesn't mean it's unpopular. Sure, Go is massively popular in its own right and to scale beats out Ingress but it's not like Ingress was some 2-bit game that nobody played. Half the mechanics of Go came from there, if Ingress sucked and was a failure they a) wouldn't have put the same features in Go, and b) probably wouldn't have even made Go.
tl;dr Please stop shitting on something you have zero experience with.
I don't use it at all anymore.
The difference?
Pokemon, which Nintendo owns.
If I was an investor, I'd view the potential for licensing the Nintendo IP (something Nintendo has been extremely reluctant to do in the past) as a huge potential growth vector for a struggling market segment (consoles, specifically Nintendo-made ones.)
Either way, I expect Nintendo will finall be releasing more mobile games. I suspect investors think the same thing, leading to the $7b increase.
Sony will live or die based on their ability to make great tech. Nintendo is different.
My hope is after this initial success they start adding in paid apps that tie into improve their existing games. Something like exploring the real world for Pokemon allows them or the items they carry to be transferred to the 3DS version.
If something like that is successful full development of uniquely mobile games that are actually worth paying for and don't require the app to be full of ads, cheat to win paid upgrades, or completely unnecessary waiting periods between levels. The best outcome for the mobile gaming industry would be the fall of in-app purchasing in favor of outright buying fun well made games.
Nintendo's IP is strong enough to lead this charge with the right business strategy.
Can you imagine driving down the road, your family is starving, you just want something quick to eat. You ask your kids what they want to eat, and they say Burger King, because that's where mew is that week? Kids have a lot of control on this stuff, and the retail space knows it.
In addition, they can also tap into mellineals who grew up on Pokémon.
Yes, but hopefully without a massive dip in quality of established properties. Although the writing was on the wall for that one, I suppose.
I don't think they need to give up their platform-owner (or first party in game industry parlance) status in order to take advantage of the mobile space. Just an adjustment in strategy.
Nintendo has always relied on ancillary hardware to make their console platform work - TVs. If you think of Apple and Samsung as the screen makers the same way that Zenith and RCA were the screen makers when the NES launched, then you can see that what Nintendo really needs to do is launch their own platform app.
How much would a gamer pay for the Nintendo NX app? $50? $100? All of the games could come via in-app purchases and loaded or streamed from the cloud at the user's convenience. Meanwhile, Nintendo still gets their platform, but this time as a virtual console instead of a hardware one.
I doubt most users would pay anything at all. It's essentially just an app-store in an app-store. How much would you pay to download Steam?
But keeping all their content inside a Nintendo NX app would be a great idea. When I went to download Pokemon GO, I wasn't sure which was the correct app, there were tons with similar names, and the top one was by "Niantic", when I was expecting to see Nintendo. You're never really sure these days if an app will be good, or sometimes even if you're downloading the right one. But people trust the closed Nintendo ecosystem, or at least I do, I feel I could pick any game at random in one of their major IP's, and it would be at least an 8/10.
oh and playing Zelda, Mario, hell even a real pokemon game, on a touchscreen sounds awful.
I completely agree with this. But it's easily solvable - just make a controller. You buy the app on the platform, play a limited selection of games with the touch screen, and when you're ready to upgrade, you go buy a controller at your preferred retailer.
The approach of Sega, Capcom, and Konami was to pivot from traditional games into money farms, and that sowed a lot of ill will among their fans.
Try playing Sonic Runners. It's sort of okay for a while, then it hits the wall of "spend money or be forever in grindy hell". It's like a stripper who's very friendly with you for 30 seconds, then starts asking for money to keep being friendly.
If Nintendo did that, it would take a power dump all over their brand. So they're playing it safe and taking a more measured approach to mobile.
The WiiU is a flop, but the Wii sold massively.
On the mobile side, they probably want to try to avoid cannibalizing their portable hardware sales. They own that space and have sold 60+ million 3ds, and 150+ million DS family units.
From the genesis Sega went through the 32x (665k), sega cd (2.25 million), bailed on the neptune, saturn (9m), and the dreamcast (9m).
Of course that hasn't stopped me from sinking a lot of time into it this weekend. I've spent $10 on it, which is easily a record for free to play game for me.
The server issues are one thing, but the game doesn't even get lots of basic things right. If the server goes away, or sometimes if I'm just out of the app too long, I have to log back in. It seems to forget my settings for weather I want sound and music on, or to use the AR functions. I've run into numerous crashes and graphical glitches. Input getting confused requiring app restarts. Poor handling of the (common) network/server issues.
One of the mechanics requires walking around, which it won't track outside the app despite the fact that iPhones have had motion coprocessor for years. So they offer a special mode (very poorly documented) that basically turns the screen black and tries to reduce power usage a bit. But you have to keep the Pokémon app open to track steps.
I am having fun. I REALLY hope they can fix these issues. I sought earlier today that they do plan to add Pokémon trading and expand the functionality of the various waypoints in the world. I'd also love to be able to battle my friends.
The social aspect on this just amazes me. In the last couple of days they're been numerous times when I saw a random people clearly playing this game. Guys walking around parking lots at work, cars parked at empty banks that were closed because there happened to be a gym there. Numerous posts on social media about random gatherings and flash mobs because of something going on in the game.
It's clear that Ingress had a pretty good idea. Tying it to a major brand (not unlike the way Mario kart was created) that really encourages the collecting aspect and getting it out on iOS at basically the same time have clearly made a huge difference.
I'll also say, is a Pokémon fan I'm glad that it's only the 150 original in the game. At this point there are way too many Pokémon that seem the same to me, so I'm glad to see my old friends instead. I imagine that'll change someday but this is a good start.
Also the 3DS has patching/software updates. The Pokemon Company could release games as buggy as they want. They have the good sense not to do that, since it devalues their product.
It's fucking bullshit.
I'm so tired of people releasing utter crap and claiming it's OK to fix it later. You know what happens when you do that? You turn off a huge number of people and poison the brand.
It's not like if they waited an extra months to actually fix the issues (which were apparently well known in Beta) the Pokémon brand would've been dead no one would've cared. This isn't tied to some new property that no one knows if it will succeed.
This is tarnishing a major brand and ruining a fantastic opportunity.
All because a bunch of developers don't care enough about what they're making. They don't have enough pride in their products because "people will buy crap, we can fix it later."
Apparently what happens is your app becomes one of the most downloaded in history.
The truth is, those "lazy developers" are right. They can release utter crap and fix it later. People will put up with it simply because of their emotional investment in the brand, and it will make money regardless of its issues.
I don't understand why this discussion is about the developers. Do you think Tim, who writes network code for the iOS version, gets to say when they launch?
No. Some top dog at Niantic says "We're launching early to catch the summer buzz while kids are out of school." And Tim says "But we don't handle network disconnects gracefully yet." And top-dog man says "Can you still catch Pokemon and battle at gyms?" And Tim admits, "Yes, you can." And top-dog says: "We launch tomorrow, then."
I wouldn't blame this too much on laziness but on incompetence.
In many places, this happens with at least 50% probability on a mobile connection. It literally fails more often than not. The advice people are giving is to turn off LTE, which seems to help for some reason. But come on.
Once you get in it'll still have to download locations of nearby pokestops and gyms, which is another chance to hang and require a relaunch. Network glitches are not handled gracefully.
On the hang while catching a Pokemon: my guess is it's trying to ask the server if the Pokemon breaks free of the ball. Sometimes when you exit and relaunch you'll have gotten the Pokemon, other times it's totally gone. When the game works properly you get to keep trying, but if it locked up on network issues and made you quit, you don't get the chance. People are understandably annoyed at server issues screwing them out of rare captures.
Pokemon Go is already showing signs of the same problem at Gyms, where newer players are going to have to grind for days to take on a gym that their team doesn't already own.
It would help to add to the density of the map in less populated areas, though that might make the trespassing issue a lot worse.
But how can you not remember if I've me that the sound? How can you not remember I logged in? With a handful of ultrabasic bugs it feels like they just didn't even try.
If they are network issues why do I get stuck in a try again later screen were the only thing I can do is force quit the app?
It's a lazy as hell and Nintendo should be ashamed that someone's dragging their name down like that.
The real killer? I love the idea of this app. I'd probably end up spending a bunch of money on it if I kept it around for a couple months, because I don't have the time I need to play it the free way. It's fun (or it at least scratches that grindy type itch), and it's the only game I've ever been able to play with my partner. I'm on the verge of uninstalling right now though, because every time I get the chance to play, the app dies in my hands.
This doesn't just happen when in "catch a pokemon" minigame mode. This happens at all screens. The game was programming to expect full, 100% network connectivity, and if it loses that for even a brief moment, the whole thing comes crashing down, requiring a full kill and reset.
Can someone explain this? Isn't the value of a game in the playing of it? If a millionaire could pay to have hundreds of Pokemons spawning in their living room so they can get more points than anyone without leaving the house, what would be the point? If you're having fun playing with your girlfriend, but don't have much free time, why would paying to catch up matter? Did they design it to be limited gameplay, where you only get a teaser if you don't play it all the time, requiring that you buy things in order to get any real gameplay time out of it?
to it I'd add that this is also the difference between the $20/hour programmer and the $200/hour programmer -- speaking in broad strokes, knowingly, and if you'll indulge me charitably. Because the difference between the commodity "let's ship something!" programmer/engineer and the one who truly knows his/her stuff, and who truly thinks about and knows about and cares about the edge cases, the big picture, the total system, all possible states in the state machine space, is what justifies those differences in (ostensible) upfront cost.
If you only want "the user is in location X and so icon Y should be rendered on their screen at point P" then you can get that pretty cheap, at globalization-plus-crowdsourced-plus-cloud-reduced prices
But if you want that above but also, with good performance, correctness, stability, scale, all edge cases handled reasonably and gracefully, and in v1.0, and well documented, and with good English, and maturity, curtesy, legality, i18n, etc... well, then you're going to pay. Or you should expect to pay. There's no such thing as a free lunch. Ever. If you think you have a free lunch, or a reduced cost lunch, then all it means is that somebody else off-stage is paying for that difference. And that difference may come back to bite you.
You could have a hundred "$200/hour programmers" on the team for this app, but if management says they need to ship three weeks early to catch the buzz, or something like that, it doesn't matter. We can't say the developers were bad. I mean it's possible, given how poorly the game handles network disconnections, among other bugs. But unfortunately we don't live in a utopia where the guys writing the code get to decide when they want to release. Or if features get added in the last minute. Etc.
in many situations, an owner/manager/lead is making decisions where, frankly, the company has no revenue so they know their ostensible default spending path is equivalent to a ticking time bomb.
or... they don't truly know whether or how well the engineer can deliver, yet they do know for sure definitively what their dollar spend will be. thus, the results we see.
But TBH, that is probably not about how much the engineering team is paid, it's about what culture they have. Nintendo's console development teams would never ship something with this many catastophic bugs. Niantic has probably decided that the way they're doing things is "industry standard" (within the context of mobile and their particular silo) and does not need substantial improvement.
Edit: How poor is this code, you ask? It does not let me rename my Pokemon. A race condition occurs where it tries to pop up the Android keyboard and close it at the same time.
EDIT: I'm not talking about Imgur. I'm talking about Imgur's posts about Pokemon Go. My bad for the ambiguity.
What the client should be doing is gracefully reconnecting and picking up at the state it left off in... which it certainly is NOT doing right now.
In fact, I quite enjoy it. It's a little simple for the first few levels, but that's how Pokemon games have always been!
Once you level up your character, you'll start getting harder Pokemon to catch and you can start trying to take and hold gyms. And you'll get enough candies to start upgrading and evolving your Pokemon as well.
To put it plainly, this is the first mobile game in years to get me really excited about getting out there and doing things. Ingress was okay for a while, but never amazing. Zombies Run! had issues that I never got over, and I just quit... And it wasn't really compelling anyhow.
But this? My wife and I repaired the tires on our bikes after years of saying we'd do that, and we've been on multiple bike rides already. I'm quite looking forward to continuing that trend, and without the Pokemon aspect, I know it wouldn't happen as often, if at all.
So no, it's not "objectively bad". It's quite clearly compelling and enjoyable for a lot of people, just maybe not for you. And that's perfectly okay on all accounts.
For those who don't want to invest too much time, they can occasionally boot up the app when they walk around and catch a few pokemon. Those who are more hardcore will probably stick around at gyms and battle away.
Doesn't that mean the game is good? Lots of people enjoy Uno, not every game can be Go (nor should it). If you're having fun, you're doing it right.
It shows the potential for AR games, and I think it will help a lot of people get in shape. I've walked around outside more in the past three days than I have in the past two months. Even hanging out with friends, rather than sitting inside watching tv or playing xbox, it's like "let's check out that lure", or, "I see a Bulbasaur, let's go get it".
When I was a kid, I remember wishing that Pokemon was real. This game really captures some of the magic and sense of adventure I felt when I first played it so many years ago.
But yeah, version 2 is cool too, I guess. ;)
Like Ingress, it'll be pretty busy for a few months and then it'll probably recede back to a core community of people who really really get into it.
Pokemon GO has the advantage of being based on an multi-billion dollar, 20-year-old franchise. Its appeal goes beyond that of a typical videogame, so has a significant leg up over Ingress in people's hearts and minds. Its popularity will eventually segment into a hardcore group and a mainstream group, but its mindshare among the wider population is likely to remain strong.
Since Google made it I don't exactly blame them, but that was a huge chunk of the market. I wanted to give it a try and I'm sure there were tons of other people but we couldn't since we didn't have Android phones.
That's not an issue with Pokémon GO.
Closed beta - November 15, 2012
Open beta - October 30, 2013
General Android Release - December 14, 2013
iOS Release - July 14, 2014
Huh, I only heard about it last year.
In Ingress, everything is about taking over portals for your team. You get items with weird names that you use for taking over portals. The maximum strength of the items you get is determined by your experience level, up to 8. After level 8 all players are equal.
What Ingress has that Pokemon Go doesn't have is "linking", where you form straight lines between portals your team owns that you've visited, and if you form a triangle of links in your color, you form a "field" that claims the area within it for your team.
That was cool, but I have made enough links and fields for a lifetime. Eventually there isn't much more to do, unless you're teaming up and making elaborate plans to form crazy huge fields, for which the reward is that you get to screenshot it and gloat about it on Reddit for a few hours before someone undoes your field, possibly by cheating.
I hope that Pokemon battles become as compelling as linking, or more. (I have only had one Pokemon battle that didn't crash or glitch out so far.)
In addition to the levelling-up aspect (L1-L16) Ingress has about a dozen "Medals", each with 5-tiers. IMO, they go along way in terms of giving a feeling of personal progress.
> In Ingress, everything is about taking over portals for your team.
There are also infrequent Niantic-organized global 'Anomaly' events, which require a surprising amount of planning and coordination. To me, the reward is not taking a screenshot, but taking part in an activity that scratches that deeply human/primal "my group vs. its enemies" itch in my lizard brain in a safe way. Its like being on any kind of team really. On a meta level, it scares be how easily members of the other team get dehumanized (being called stupid, or having more money than sense, etc for no real reason). It's petty stuff mostly, but the whole in-group/out-group thing freaks me out a little.
So, the game claims that I walked a bit more than 40km so far and I'm going for the next (100km..) level of that medal. As soon as I reach 200 caught normal type Pokemon (at ~150 now?) I get the next 'Schoolkid' level.
Was/is Ingress different?
As I stated elsewhere, for me it's Ingress vs. Pokemon Go is currently Multiplayer vs. Singleplayer, Community vs. Progression
Ingress is similar - those are the tiers I was referring to. The only difference is Ingress medals are purely decorative: they don't affect gameplay. I haven't played Pokemon, but it sounds like a refinement of ideas present in Ingress.
I'm not surprised it's taking off.
Is pervasive tracking just unnoticeable now?
"When's the last time you saw some new technology or program and were honestly excited, instead of worried about the privacy implications?"
The marketing is ingenious. It manages to capitalize on the nostalgia of two generations that grew up playing Pokemon games, and the fact that the stated (virtual) premise of Pokemon was always to roam the world and catch these creatures.
Regardless of the longevity of the game, this phenomenal marriage of a popular videogame series with an experienced alternate reality company will be studied for many years.
I've never seen anything like it.
Instead it's very clear to me that it's a Google app with Pokémon branding. Release fast, bugs are OK, we can fix them later. Don't worry about the fact that the iOS version feels like an Android app and is somewhat obnoxious to use.
I can't help but think that if this game had another two months of polish it would be amazing. Instead, it's in its current slightly crappy state with a serious server issue going on.
I don't feel great saying this stuff, but I don't know how else to communicate just how startlingly bad the app can be, and how much it feels like a terribly lazy port of an Android app.
I don't know. Maybe if I use the Android app for a few days I'd find out that more or less every single issue is just as bad.
I really think that this comes from Google-style thinking - there aren't any workplaces that'd have problems if we turned on cameras / sound automatically [1], there's no other timezones than California, everywhere is high density.
Which is a really great way to do it since playing this game in a rural area basically requires walking significantly further than in a city.
This weekend was... different. Even though the weather was miserable, the area was buzzing. I've never seen so many people with a common purpose in the area, or being so friendly and connected. The connection? Magikarp spawn near the water.
We've had a large number of "suspicious behavior" reported in our neighborhood in the past week - and, honestly, it really is suspicious, as in people crawling through the bushes on private property at dusk snapping pictures with cellphones; you know, the kind of stuff that would normally make you go "hmm, I wonder if this house gets robbed soon", and give your local PD a quick call.
But I'm pretty sure it's mostly GO, just looking at how many are around. What's worse is that the game places some of those pokemons in private yards or even inside buildings, with no way to access them short of trespassing...
This game is pretty superficial. There isn't much to do. It unfortunately perpetuates the notion that mobile games cannot have depth or good, lasting gameplay.
Last phone game I really enjoyed was Tiny Wings. That was a while ago. Since then, anything I play on my phone has been in an emulator with a GameKlip and a DualShock 3.
I can’t imagine any other brand having that kind of impact - Talk about an unmet need in the marketplace waiting to be filled!
For Tinder, about 25% of it's installs came from the US on Android. That still puts it at 12.5m - 25m Android installs range.
https://play.google.com/store/apps/details?id=com.tinder
https://play.google.com/store/apps/details?id=com.nianticlab...
And these weren't just kids. Adults, men, women, all ethnicities, etc. were all playing. I've never seen anything like it. They've really stuck to their goal of getting people outside as summed up by this hilarious Reddit post [1].
[1] https://www.reddit.com/r/pokemongo/comments/4rwf24/pokemon_t...
Immediate flashbacks when last night I was walking to my car from the grocery store with Go up on my phone. Guy yells "Pokemon go, right?"
Ideas welcome!
(For the official record, since you have to say this these days - I'm only joking)
The intended design of PKI suggests that pinning should not be a thing. unfortunately PKI is broken and pinning is a 'patch' because it's too each to obtain a cert for a property you don't own (hi bluecoat)
Plus: Who do you want to protect and from whom? The only person able to make Pokemon Go (locally, on their phone) accept another certificate is by having full access to the phone in the first place. It's the user, 'hacking' his own device.
If this leads to exploits on the Pokemon Go server for some reason, than _those_ are the problems. The communication between app and Pokemon Go server uses TLS, even if I spoof a certificate for my very own device.
For me this is one of the examples of Raymond Chen's "If you're already on the other side of the hatch it isn't a security exploit", but I might absolutely fail to understand the risks of course.
http://www.usatoday.com/story/tech/2016/07/10/four-suspects-...
I am totally not shocked at this news.
https://www.nianticlabs.com/privacy/pokemongo/en/
Edit: Heh, I went on indeed to see if there was a spike of video analyst jobs and got this awesome ad on the right: https://imgur.com/MMyjbQN
What will really be telling is how many people still play after a week or two.
The gym battles are terribly boring.
a) its the same as ingress. With all but even more of the annoying bugs. b) It eats even more battery than ingress c) Its purely pay to win. I could have lived with free 2 play and buying some special or cosmetic items. But not selling essential items ...
Currently i mostly wonder why people don't care about that. I hate playing games where other players can just spend $10 and overtake hours worth of skilling.
But you can't. Not really. I guess it's location-dependant but if you live anywhere near a student campus or town there are literally tens of pokestops in a short 10min walk. My SO has got from level 1-11 without spending a penny, just by incorporating more pokestops into her little 'route' she has going. Added to that, the cooldown on a pokestop is 5 mins iirc, so you can pretty much milk them infinitely. If there's a stop in a pub for example, you'd be able to get 12 spins in the hour it takes you to catch up with your friends. Each spin tends to yield between 1-5 poke/greatballs.
Not sure what else is p2w, I was in the same boat as you until I saw how much progress my SO made without touching her purse.
I guess arguably the incense items in the cash shop are 'p2w', but you do get these through levelling up. Haven't seen any appear at pokestops yet. I've used 5 myself and all I've obtained through it are more Weedles and Pidgeys.
Dont get me wrong. I was niantic fan from beginning, one of the first Ingress players, probably even the first in my country. I really appreciate what they are doing.
I just simply refuse to touch pay 2 win games as they always get frustrating at some point.
The AR angle is new but this is simply Flappy Birds all over again.
Is it perfect? Hell no, but I play it in spite of how popular it is. It is fun, engaging, rewards activities I want to do more (walk) and really doesn't work well in the house. My wife likes that I wanted to get out of the house more this weekend.
Is it kinda sad that I need a videogame to make going outside fun for me? Yeah sorta, but that's who I am.
EDIT: One final note. This game uses the Pokemon I played with as a kid. The ones I traded on cards and really leverages that nostalgia to make it something I want to do. I want to catch these specific pokemon because I've done it before. And it's more rewarding because I have to physically earn them too.
It's like Pokemon Cards - they went from cards to practically currency back to cards within 6 months.
I've seen many people who are 'older' now get into playing Pokemon mostly because it strikes up the nostalgia factor. For many of us (people who experienced Pokemon in the '90s), being able to "become part of the world of Pokemon" was something that would have been quite awesome, and this game really allows that to become a thing.
Saying it's a fad like Flappy Birds is a gross oversimplification. Also, the key difference between FB and Pokemon Go is that FB is meant more as an arcade game you play in very short bursts. Pokemon Go, on the other hand, is meant to be walked around with where it becomes part of your regular activities.
Fact is, this game is the work of a small VC-backed game shop in San Francisco with some great talent. They license the Pokémon characters, which are owned by The Pokémon Company, which is minority owned by Nintendo.
Honestly I hope they add functionality so people who run into each other while playing can battle. It'd really be just like the game at that point, other than the battle system being very different.
Ingress was the first big game I remember that provided something similar, but it kind of ended there. The Pokemon theme is pretty much perfect for such a setup: inventory, challenges, not too martial and you get to piggyback on an existing story. Our vision was more geared towards the WoW gamer crowd.
Catching Pokemon in a barrel?
Interesting to think about what personal information they're gaining from this, as well as mapping information.
[1] http://www.bloomberg.com/news/articles/2015-10-16/nintendo-g...
http://gizmodo.com/can-you-speed-up-your-pokemon-go-progress...
It's pretty bad that Google can't scale this. It's not like the mass of users is unexpected. They have Ingress data to go on and there's the Pokemon factor. Makes me not want to use the Google cloud for my next project.
I'd be pretty embarrassed at not predicting the load that a game like this would put on servers. I wonder if they got a good deal from GCE?
The pokemon themselves are spawned from random spots on the map and wander around, if you're in the area and have the app open you'll see it and can capture it by throwing pokeballs at it. There's a kind of wonky proximity indicator for nearby pokemon, and they're shown on the map by the random appearance of rustling grass.
You walk around and your player walks around using the GPS.
> Data published today by SimilarWeb indicates that the mobile game is poised to surpass Twitter in daily active users on Android.
It's an innocent conversation starter. What better ice-breaker between social groups than "You playing Pokemon?" Even people who aren't playing know what's going on. The game itself isn't the selling point here. Being an IRL Pokemon trainer is.
Why yes, it does have very broad appeal.
Talking recently to a female friend recently who is on Tindr ... it was pretty astonishing how numb she'd become to the profiles... absolute objectification. Even as she was fairly self-aware about it.
It's about as healthy as nicotine.
Admittedly, it's an absolutely brilliant business model, tapping into primal forces, but it's not a step forward. It's a step sideways, at best, and maybe even a little step back.
When VC meets creativity meets technology, it will induce a lot of dollars in this direction irrespective of long term positive economic or social outcomes, often taking attention away from 'better' causes. Absent reasonably enlightened consideration (and I mean just 'basic' consideration, not some holier-than-though ideology), there is no moving forward - just moving in random directions, pulled by the arbitrary forces of hyper-populist memes and trends. Some will make a lot of $$$ as the money sloshes around in a zero-sum game, but surely, but that really isn't the point. In the long run, the Valley and tech scene will lose authenticity and be about as credible as politicians, homeopaths, or Amway.
I'll bet $100 that anyone working in tech or any other industry for more than 5-8 years, will start to understand that it's not about 'a job' or 'making bling', or 'being startup famous' and that they work they do has impact across cultures and communities, and that they are ultimately responsible for whatever it is they are working on. Given that there are 10 000 projects around to chose from, it's hot hard to climb higher on the ladder than Tindr, by almost any measure, even $$$.
I don't really care about Tindr that much, I have about as much 'against it' as I do a ridiculous Transformers film (which is nothing), but it's not worth any attention either.
I'm looking forward to Pokemon :)
What would those be? Whether they find the potential date attractive in the first place?
Remember, a picture is worth a thousand words.
Of course, looks matter. We make such 'snap decisions' all day long. The problem is, absent anything else, that's the entire decision. In the real world, personality goes a much longer way than the 1000 words in a photo.
At least most online dating apps try to develop and communicate a sense of who you are, which in some cases, they do very well.