How 'Pokémon GO' Can Lure More Customers to Your Local Business
forbes.com
forbes.com
This is really cool. Brick-and-mortar shops are paying to attract people, er, Pokémon, through the door. I wonder how long it will be before other mobile games offer similar in-person draws? Say, get some in-game reward in Candy Crush for buying actual candy from a candy store.
Unfortunately I can't play P:GO because it's not in the Canadian Google Play store. I am surrounded by people playing it here in the valley, though.
adb pull /data/app/com.nianticlabs.pokemongo-1/base.apk .
You might need to replace the 1 with a zero sometimes. On older phones you can copy the APK via:
adb pull /data/app/com.nianticlabs.pokemongo-1.apk .
They did something with Burger King after the release of Gold/Silver, and during the height of the card games popularity. Kids meals had a pokemon toy, but also one of several cards exclusive to the BK promo events. I also remember that once a week they'd have a "meetup" night that encouraged kids to come, hang out and battle/trade other kids with the cards and/or gameboy games.
Only link I could find about it
http://bulbapedia.bulbagarden.net/wiki/1999_Burger_King_prom...
> I am surrounded by people playing it here in the valley, though.
I was at a concert last night, at least half the crowd was playing Pokemon GO at some point. It was insane. Someone used a lure before the show started, and you could see the mass of people moving from one side of the lawn to the other to be within the radius.
It cannot detect all problems with logins for examples.
Pokéstop modules are already a pretty good answer, just upgrade the pokéstop (after requesting one to be added).
I'm guessing a paid subscription model for a permanent lure module could work too for effective monetization. Same for other kinds of modules, and even tiers of more powerful modules. Also for more module slots.