User Process 99:
read socket Foo.
Kernel:
socket Foo has no data yet,
move 99 from the "running" list to the "sleeping" list.
run process 86
User Process 86:
do stuff
<< HARDWARE INTERRUPT!>>
Kernel:
Notice that 99 is waiting for this packet (via socket Foo).
Copy network data into 99's read buffer.
Move 99 back to the "running" list.
Run some processes, soon enough 99 gets a turn.
User process 99:
Oh good! I have data.
This sort of interface is usually much more useful for user applications than having the equivalent of their own ISR becuase it doesn't just send a notification -- it also controls the flow of the main application in a sane way. Simple, non-interactive applications can do this kind of blocking I/O all day long.More responsive applications need some kind of event loop. I.e. instead of blocking on an concrete I/O resource, they block notification service which tells them what I/O is available. In very different ways, Windows messages and Unix select()/poll() both do this.
The end result is usually a callback driven program. This is slightly similar to signals/ISRs (since signals are a kind of callback) -- but the game-changing difference is that the callbacks are only called when the application has voluntarily gone back to the event loop.
The application can integrate signals with its event loop with the self-pipe trick, or it can use Linux-specific APIs to have signals delivered over a file descriptor.
http://man7.org/linux/man-pages/man2/signalfd.2.html
I'm not saying signals are fun, but I don't think you've proposed anything different/better.
No, they don't. Just because signal handler code gets executed immediately, doesn't mean that the progam "receives" anything, as you cannot really touch anything that's also touched by the rest of the program, as you'd usually produce some form of race condition. The little that you can do safely usually is functionally equivalent to setting a flag for the rest of the program to process, which you can just as well achieve with any other "non-immediate" IPC mechanism, with much lower risk of getting it wrong.
> The application can integrate signals with its event loop with the self-pipe trick, or it can use Linux-specific APIs to have signals delivered over a file descriptor.
Which, for all itents and purposes, transforms them into yet another pipe/socket/event source, in wich case you might as well use one of the numerous other variants of those.
The self-pipe trick just shows that what most applications need is an event polling mechanism, not a preemptive callback. As for signalfd, I'd say that is exactly the kind of interface nemaar wants INSTEAD of traditional signals.
Someone correct me if I'm wrong, but because of the way the syscall callback operates, it could be interrupting threads at almost any stage. This makes executing the signal in a safe manner very difficult, and from the signal handler itself you can only run certain code. If i remember correctly, most signal handler implementations then get reduced to basically set some state and return, where the regular execution will then check for that state and react to it. Well, if your only going to process the signal during you main event loop anyways, then why not just exchange the information over a message queue, and send a message to the process when you want it to do something (ie reload configuration).
It sounds like a necessary use case to me. While most people would probably not use it, that doesn't invalidate its existence. Most people would probably not touch any low level code either way.
I find Win32 vastly superior than UNIX in this area.