It is also very easy to work with, you can easily tweak the algorithm and add heuristics for your specific domains.
Also relevant:
UCT applied to partially observable game (Poc-man) http://papers.nips.cc/paper/4031-monte-carlo-planning-in-lar...
Another approach for Monte-Carlo planning http://papers.nips.cc/paper/5189-despot-online-pomdp-plannin...