That's why I look forward to StarVR [1] from Starbreeze Studios (or what the competition will do if it hit's the market. I'm a bit skeptical if Starbreeze has enough resources), since it has a field of view of 210 degrees, which allows the user to look to the corner of the eye and see stuff like in real life.
It seems in the next prototype they want to also integrate eye tracking, which hopefully works great together. The downside of the current prototype seems to be the weight, only 60 hz refresh and hard to make optics which have a tight sweet spot, and if you are not in the sweet spot it looks bad.