1. Will VR achieve mass adoption in the next 5 years considering the high costs for GPUs and screens with high pixel density?
2. And if we get to a mass compatible price point, will VR be the killer medium the mass is looking for?
So, I still find the adoption rate of the Vive/Rift underwhelming and I do not see the high costs as the main reason. Millions of gamers invest in 3-4k rigs, why not in VR then? Those weak adoption rates might give a glance on the future--or if there will be any future--for VR.