Here's an example from SIGGRAPH Asia: https://www.youtube.com/watch?v=Oie1ZXWceqM .
Games are the one thing that takes equivalent development effort as VR.
The first billion dollar VR startup is probably the company that makes it cheaper to produce VR content.
As real-time global illumination becomes faster and better, I think we could get to a place where user-generated content looks pretty good by default, because it's always being re-calculated. I haven't really kept up with what the latest games are doing these days, so I don't know what the state of the art is, but there have been some pretty cool demos of real-time path-tracing. It may be awhile before that sort of thing is fast enough to meet the latency and resolution requirements of VR without being grainy, but I think we'll get there eventually.
I'm quite curious whether this will work out and what the future will hold for us.
If you want to get in contact feel free to shoot me an email at [redacted].
We literally got our Vive yesterday, so right now we are still in the concept phase. Hopefully I will have something to post on HN soon :)
Pretty interested in what you guys are doing.