Agreed. I would invite VR developers to consider whether or not home is the best setting for VR gaming. The developers of Killer Queen [1] were smart in developing their game for arcades; had it merely been a Steam release, it may have been looked at as just another quirky indie game with pixel art.
Come to think of it, VR in arcades could actually take off. Think of a physical enclosure designed to contribute to the presence of the VR experience. Arcade rail shooters have been accomplishing this for years through the use of a chassis that moves based on events within the game.