I believe most of the software emulators slow down the clock speed so games are playable, but on actual faster hardware, there's prob a lot of non-playable games. I really don't know why this was the case :/
I believe most of the software emulators slow down the clock speed so games are playable, but on actual faster hardware, there's prob a lot of non-playable games. I really don't know why this was the case :/
And no consistent sw arch to run things at a steady rate. And even when they did run at mostly the same rate in most of the sections of the program heh, they usually did so by wasting cycles, so the prg ran no better on faster hw....
But that was a long time ago, before sw libraries were common! And when APIS were scarcely heard of, at least for home computers and also took too much overheard....
It was the best of times, the worst of times hahaha. No one could foresee the techniques and platforms we have now. :) ah the good old days...
> One of the most amazing things about the game is that it actually sets its own clock speed so that the speed of your computer is irrelevant. This means you don't need Moslo to enjoy the game :)