Another big set of tests, as others have mentioned here, was personality related. You have to be able to follow orders and work in a team. You can't be an introvert and you definitely can't crumble under pressure/physical danger. I went through many written and face-to-face tests that seemed to be related to this point.
Finally there were 3D and movement perception tests which one could argue are easier for gamers, intelligence tests, mechanical proficiency tests, and many more I forgot by now. All of these skills can't be easily improved by training and are therefore tested early.
Additionally, there's probably some sense of piloting being harder than it really is. It seems hard because the roles are so few and high in demand that such a low number of people actually get to fill those spots, making it look very elite. I've flown a single engine aircraft a bit and it's really not that difficult. In some ways, the larger planes are even easier (according to my instructor).
How many people will endure this kind of training[1] and face the dangers this profession has? It's very demanding. I don't think more than 10% of the population can keep up.
http://usmilitary.about.com/od/airforcejoin/ss/afpilot.htm#s...
As written, that excludes bachelor's degrees from the non-air force service academies. I wonder if the wording was just a little sloppy, or those degrees really do not qualify?
> You also need to be between the ages of 18 and 28.
I wonder how many are able to actually do it at 18? Most people won't meet the bachelor's degree requirement until they are 21 or 22.
RONALD REAGAN, speech, Aug. 8, 1983
1. Stick and rudder skills. You need to be able to make the plane do what you want, whether it’s landing on a carrier, dog fighting, flying formation, dropping dumb bombs, air-to-air tanking, or any number of other things. This is more like race car driving than video games, with a significantly higher level of hand eye coordination and spacial awareness.
2. Multi-tasking. Modern aviation, especially military platforms, have a ton of things going on. You need to fly the plane (stick and rudder), talk on the radios, operate weapon systems, and do a ton of other stuff. In the F/A-18 you had essentially 4 displays that could all contain information.[1] You could perform hundreds of different tasks without ever taking your hands of the controls (stick and throttle). Here are some good graphics on the controls. [2, 3] You even have a screen selector and mouse cursor so essential you are operating multiple computers without text input. You need to keep a constant scan going, inside and out, while processing information on all the different displays and the radios.
3. Fear control. Operating a fighter jet is like doing something at 50% brain capacity. Something easy on the ground becomes tough in-flight. When you are junior or new to the task or stressed because of a mistake, 50% can quickly drop to 10%. This is often called a “helmet fire”. Sometimes people just freeze and can’t function.
Being an elite video gamer would only really help with number 2: multi-tasking. Stick and rudder skills and fear control are more important in the beginning. You can make it a long way in training on these, but eventually multi-tasking becomes a key component. We would see kids who aced flight school with great stick and rudder skills but then would run into a ton of problems when learning the F/A-18 due to insufficient multi-tasking skills required in advanced air-to-air and air-to-ground scenarios. If you can nail all three of these things, you will likely be a good military pilot.
Physical is also a factor, but not that big of a deal. If you are in decent shape you can handle it. The primary limiting physical factor will be stress. Initially, the stress will be draining where a single flight can wreck you for the day. But as you become more comfortable, this becomes less of a factor so I didn’t include it as one of the 3 main requirements. I knew plenty of overweight pilots in average shape. But if you can’t handle the 3 main requirements, you won’t be successful no matter how good an athlete you are.
Should probably also mention work ethic and study skills since these play a huge roll. The training is long and intense and never really stops. Earning your wings is just the start. You constantly need to learn new missions and new systems. Got your wings, nice, but what about section lead, division lead, strike lead. How do you run a strike group (a dozen plus planes of different types) off a carrier into a foreign country in the first days of a war? Although this is more of pilot leadership than just being a pilot, it is related, since the less you understand what is happening, the less effective you will be even if just a wingman. I imagine elite video gamers are probably pretty strong here though.
[1] http://www.mudspike.com/wp-content/uploads/2015/11/2015-10-3...
[2] http://i295.photobucket.com/albums/mm137/Lightndattic/F-18th...
[3] http://img.photobucket.com/albums/v699/xu-an/control_f-14d_f...