VR dream builders at Google work on immersive browsing
techxplore.com
techxplore.com
The article didn't disappoint.
There's huge cliff between being able to build easy to consume 2D content(the web) and 3D content(VR/3D). The reason AAA game budgets have exploded exponentially is due to the increased complexity and work required to build a compelling experience.
There's a reason 3D UIs never took off and it's the same reason this is dead in the water aside from a few niche markets.
The indie scene is exploding with compelling experiences. AAA budgets are not necessary for (I would guess) a large majority of what makes up a 3d "compelling experience".
Once you go 2D -> 3D you have to worry about:
Matrix math
Import pipelines
Skeletal animation and skinning
Perspective, z-buffers and z-fighting
Culling, LoD, etc
Texturing, mipmaps and shaders
and more...
From a technical perspective I think it's totally a cool thing. However from a user perspective it's normally a net-loss. As someone who's been in the 2D/3D IxD space I'd love for it to be the other way around but sadly it's not.I do think there are areas like architectural and space visualization where VR could be compelling but that's a small market and probably not something we'll ever see at 'web scale'.
When picking a houses to visit with a realtor, would you rather flip through a galleries of photos or stand in each house's living room and look around?
The problem is, I really have very little conception so far as to HOW they can improve productivity. For one, the idea of using them merely as "a virtual giant monitor" is really an unsatisfying approach.
https://www.reddit.com/r/oculus/comments/3w408o/valve_create...
JanusVR is a fun experience and linking via portals is novel, but it's more of a place to hang out than anything else.