Universal rendering with SwiftShader, now open source
blog.chromium.org
blog.chromium.org
[1] http://www.gamasutra.com/view/news/97847/Transgaming_Launche...
edit: http://m.marketwired.com/press-release/transgaming-and-googl... - one hell of a license that must be...
Probably something like when Amazon bought CryEngine license from Crytek and then released it for free as Lumberyard (including releasing source code, though not true open source).
The price for such "do whatever you want" license for CryEngine was supposed to be in $50M-70M range and basically rescued Crytek from bankrupcy (SwiftShader would be obviously much cheaper).
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Ok, managed to find the SwiftShader price (includes TransGaming patents, licensed know-how and licensed intellectual property) - it was $1.25M, announced April 20, 2016:
http://www.bloomberg.com/press-releases/2016-05-04/transgami...
Then Transgaming did an SwiftShader license to Google.
And then much of the remaining Transgaming CG software expertise was sold to NVIDIA.
They're going to be a phenomenal "real estate financing" company, what with a current market capitalization of <$3M.
It's also dead slow (obviously).
(Saved some of you 1-2 clicks)
The insistence that all projects use git/github annoys me to no end.
https://sourceforge.net/projects/sw-shader/
http://forum.devmaster.net/t/advanced-rasterization/6145
Excellent series, even if it surpassed by ryg's more complete series on modern triangle rasterization.
https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlu...
Confuses me.
[0] https://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists
The blacklisting is often for security reasons. I would strongly advise against browsing arbitrary websites with the blacklist overridden.