I Hear That Asteroids Machine Calling My Name
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http://www.jmargolin.com/vgens/vgens.htm
The Vector State Machine mentioned in OP's article was essentially a custom processor designed out of TTL latches and DACs to draw the vectors faster than the 6502 main CPU ever could.
It's a great piece of engineering and a close cousin to Apple's Disk ][ Controller that Wozniak designed out of a handful of TTLs and an EPROM.
https://edfries.wordpress.com/2016/05/25/fixing-color-gotcha...
Compared to asteroids in a MAME emulator the real display is way different.
It certainly does have that effect, but you're right in that it's not quite that pronounced.
I spent a lot of time playing Asteroids in the arcade growing up (that and Tempest). I have a physical problem with my left hand so I found playing a lot of later arcade games that required a lot of very specific movements of the joystick difficult so I kept coming back to those two because the left hand control was basically just a dial.
The shots in particular are extremely bright. Perhaps the cathode ray sits there slightly longer than for the other lines so that it's brighter.
I have a lasting impression of just how different the screen looks from modern displays. The combination of high contrast, light bleeding and the long image persistence makes it so different to emulation.
the reason the guy only charged me $250 for it was that the fire button didn't work. i was aware of this but i bought it with the intention to fix it.
After playing it for a few days, i got used to playing without the fire button and just left it the way it was
to play, you had to crash your ship into the enemy saucers, kamikaze style.
If you're successful, you get the same points (100 for the big slow ones, and 500 for the small, fast ones) as if you had hit them using the fire button.
over the past decade or so, i've played asteroids a few dozen times, where i've happened to see a machine, but not once have i used the fire button.