Thank you!
That's another problem, there are so many good games coming out on a weekly basis, it's hard enough to stand out among those, let alone the 800 other games coming out every week.
We've experimented with various marketing ideas. Advertising is very challenging, especially when it costs more to acquire a user than we charge for the game. The F2P user acquisition market insanity has made this a complete non-starter. Press seems to have very little impact unless it's a big publication. So we're focusing on word of mouth and quality and a longer term outlook.