Interesting pricing experiment ($0.99 iPhone app changed to $350.00)
gamasutra.com
gamasutra.com
I'm going to go out on a limb and say that a lot of people will be demanding (and getting) refunds.
The game was released around 1 year ago. There is a page in the forums: http://forums.toucharcade.com/showthread.php?t=7404
I've always wanted to go into the luxury goods business for this exact reason. I just never thought there was such a thing as luxury software goods..
There is. That's why educational pricing for software exists (non-luxury), and why Microsoft sells eight different versions of Vista http://en.wikipedia.org/wiki/Windows_Vista_editions and six versions of Windows 7 http://en.wikipedia.org/wiki/Windows_7_editions (I provided the links so you can see a sampling of changes to make a luxury software item.)
That's why both movies and games sell in collectors editions.
The profit on the "plus/premium" editions is far far far more than the extra expense of making them.
This whole science is called http://en.wikipedia.org/wiki/Price_discrimination
And if you are going to sell anything you MUST learn it. (Although maybe not from wikipedia :)
I'd definitely pick up a good book/econ textbook to learn about price discrimination if you're in a business selling to consumers.
I view Tiffany akin to the way I view art, which is to say yes, if you melted it down, it would lose significant value, but you weren't buying it for the raw materials were you?
Since then, the board has had better traffic so I've stuck with the provider and now charge $249 for 60 days. Seems a good middle point between quantity and money.
The $249 for 60 days is less than your original price of $199 for 30 days ($4.15/day vs $6.63/day). Does that mean that you've in fact seen more success at your lowest price point?
itunes link: http://itunes.apple.com/au/app/zits-giggles/id309069413?mt=8
Do you know of any data to back this up? It was my impression too, but thinking critically about it, that impression is founded only on seeing lots of apps competing on price. Eg, it is based on what developers sell apps for, not what $800 phone owning people are willing to spend.
As Jacquesm notes below, remember the $999 "I am rich" app
http://latimesblogs.latimes.com/technology/2008/08/iphone-i-...
I can cut the price on a set of products for several days and boost the sales of products that are not on sale - while not even selling any of the items that are discounted.
Just the increased awareness combined with the desire to be more luxurious (with a hint of the awesomeness of a $150 vibrator) sells it.
Years ago I advertised a "Wholesalers Secrets" handbook on Google to help people find discounted wholesale goods to sell on EBAY.
When priced at $9.95 I sold an average of 10 copies a day against ~$50 ad spend.
When I upped the price to $99.95 I sold an average of 5 copies a day against ~$50 ad spend.
That was a big lesson, imagine my surprise when I discovered that there’s a whole science behind this ->
Some of this people own iPhone. They don't really care what the price is.
Apart from their richness they are normal people who like to buy dumb toys.
By pricing your fart app at 300$ you tap exactly into this market.
What's interesting that despite rarity of rich dumb people you may be well off with targeting them.
I used to know someone who sold beds for a while. He had a couple come into the shop and after about an hour they were still having trouble deciding between two beds. He said "Would it help if I told you that one cost UKP300 while that one costs UKP800?" "No," said the customer. "No, it wouldn't." This is why you hire marketing people.
If the beds were functionally indistinguishable, it'd make sense to buy the cheaper one. If they're different but incomparable, then the price difference doesn't add much new information.
Price (if not exorbitant) is often not an issue (at least for some people) when choosing items that are meant to look nice.
Any thing sufficiently complicated or with steep learning curve is not going to be purchased by deep-pocket people.
That's a clever and funny insult. Gamers as in game players but also gamers as people who have any wit at all.
It works for the first person who tries it, because of curiosity. People were probably curious about what could possibly make a silly iPhone app worth $299. The joke (and a hilarious one) was on them.
After a few people do this, the app store will be pushed to allow returns, adding headaches for developers.
http://gizmodo.com/5034122/guy-buys-999-im-rich-app-discover...