Wearable keyboard that turns anything you can touch into a typing surface
tapwithus.com
tapwithus.com
Using this for typing over long durations isn't more convenient than a keyboard and the friction would probably become uncomfortable over time.
I think this will encounter the same problem most wearables have finding product-market fit. The bar is already incredibly high in terms of the speed and ease of use of consumer electronics. If you've added even 1 physical step that adds even a half-second to an action, people will always eventually default to the half-second faster way of doing something.
There's also the issue of personal consolidation. People will generally favor a single device that does 2 things over two devices that each do 1 thing, even if the more specialized devices perform better at their individual roles. This is why releasing the iPhone eventually cannibalized iPod sales. I don't see a wearable keyboard justifying pocket space for most people.
I actually struggle to find a use for this product even when I get very specific about the use case. If you're rock climbing, you still have to position the screen of the device you're typing on. This product just added to the number of hands I have to use. Even if the screen is mounted somewhere for you, what's the ideal use case? Texting while bicycling?
I don't see why I would have to ever take it off, a few hardware generations in. It will always be there, powered by body heat. We're turning into cyborgs without the implants.
Obligatory XKCD: https://xkcd.com/269/
And if you did make it wearable, you'd have to put a bunch of extra smarts into it to make sure you don't just start typing messages to people.
This looks promising http://www.smh.com.au/it-pro/business-it/writing-in-the-air-...
Hardware looked great, on-boarding was solid, but in reality it was pretty disappointing and has sat in a drawer since day two.
Personally I'm skeptical on the accuracy and usability of these keyboards.
Anybody have crappy footage of a guy on youtube using one of these things? I would trust that more.
edit: Great video below. THANKS!
They say the five vowels are the basic tap on each corresponding finger, and other letters are more complicated.
They show and mention an app that trains you how to use it; think Dance Dance Revolution and other timed 'arrow' games where you have to tap out the correct response.
I think it'd be better if it assumed homerow placement on a QWERTY and worked from there -- to be able to calibrate it to your hand, e.g. by typing a little bit on an actual keyboard to pick up the placement of your fingers for each letter. There's an app idea.
Scribblenauts VR will need keyboard input!
I wonder whether our sensory system would work well enough to use such a simple strip for the back-channel too. Maybe by contracting the holes by the same patterns? I guess it would work, given how fast people can read Braille.
https://www.kickstarter.com/projects/asdffilms/gest-work-wit...
But Kickstarter could certainly be more transparent. They (and their crowdfunders) intentionally foster the idea that consumers are just pre-ordering real products. There isn't any large disclaimer that says, "Hey, your money might just be going down a toilet! Do your homework and make sure these people are legit!!" Kickstarter wants to (and does) feel like Amazon of the future, which is cool until you realize you're buying a future that will never exist.
In the end, it's really Kickstarter that suffers the most. I'd be willing to bet that having fewer projects (through vetting, curation, or whatever) with higher consumer trust would be more profitable in the long run.
If they set a low but reasonable goal and achieve it, it is ostensibly a positive signal that a market exists for whatever niche product they are building.
While the capital acquired through is almost always not sufficient to fulfil the orders, investment helps to.
This model fails when investment dries up and the second part of the plan does not work out.
This is probably what happened to gest. They had most certainly had a working prototype and were definitely not vaporware in the true sense of the word.
It could be that the only way to create a market for such a product is through an inferior product and less creative founders who have had successful exits in the past and can self fund.