Meta (YC S13) raises $50M series B
techcrunch.com
techcrunch.com
Even in AR you do not have haptic feedback, this to me is a critical component for a system to be truly adoptable outside of niche domains such as surgery, industrial processing etc.
I am sure many people are think of this. I have seen some research work out of the Media Lab at MIT trying to address this problem with deformable tables, likewise a Japanese group was doing air pressure haptics.
Could anyone working in this space comment on some state of the art stuff? And provide links? Thanks in advance.
I saw a paper recently http://aut.researchgateway.ac.nz/handle/10292/9652 around a low cost haptic game controller, which interested me a lot. There might be clever ways to create alternate haptic feedback like hot or cold sensations when an object is grabbed or interacted with (https://www.sciencedaily.com/releases/2015/11/151110082541.h...).
Because AR itself is not mainstream yet, it is quite hard to figure out what is the right haptic feedback that feels natural. I am hoping this will evolve.
AR is a good idea, but the management over at Meta has about as much chance of making it viable for any customer as uBeam has of delivering on wireless charging.
http://techcrunch.com/2016/03/02/hands-on-with-the-949-mind-...
I don't know how big the market will be, but I already have potential customers lined up for some very crappy forms of AR.