Sounds like poor planning by Fanify to submit the app only 10 days before their planned launch, when they clearly didn't bother following Apple's T&Cs.
Sounds like poor planning by Fanify to submit the app only 10 days before their planned launch, when they clearly didn't bother following Apple's T&Cs.
You mean besides maintaining and securing the entire distribution network and ecosystem that makes such apps profitable in the first place?
But they can’t get a cut of in-app payments, especially for Kindle stuff.
Also, what if I say for every user who buys an autogram card they get premium of the app for free?
Is that enough to get around them getting a cut?
This is a big legal issue.
Apple keeps iOS desirable to an enormous number of end users who are willing to spend money on apps.
They benefit from this by selling a lot of iPhones, but the developers benefit as well by having a market to target.
Apple built a platform and wants to extract value from that platform. It seems perfectly reasonable to me.
Maybe. But that already happens w/ free and "pro", etc.. I expect that the marketplace would sort that out. When everything is a come-on genuine offerings start to have more appeal.
>Apple built a platform and wants to extract value from that platform.
Sure. No problems with that as long as there is some value they are providing. At least in the case of a paid app, once that sale is made Apple shouldn't be involved unless they are doing something useful.
I don't see evidence of excessive margins on hardware; I see a company that's planned for and executed on proper margins.