Show HN: Dopamine API – Turn any app into a habit
usedopamine.com
usedopamine.com
* does it work with a web-app? I saw curl examples, so probably it does, but what about those reinforcements?
* speaking of which - apart from two simple popups on the video, is there a "library" of cool reinforcements to use?
* not trying to underestimate the science behind this, and just playing devil's advocate here - did you test the actual difference between your algorithm and a semi-random/ultra-basic reinforcement trigger? (something along the lines of `if reinforcements_today < 3 && rand() > 0.7 then reinforce()`)
1.) We're releasing our web sdks next week: A PHP version and a Python version, each with a JS frontend wrapper. If you email me at ramsay@usedopamine.com I can poke you when it's shipped!
2.) We do! To get dev's off the ground we released a library of popups with different icon images like you saw. You can modify parameters like color, duration, copy.
AND you can arbitrarily call any UX-updating function from the code that handles the Dopamine API's response. This lets you map a response we give you to any function in your app. We're sprinting to deploy a way to do this more elegantly on the integration dashboard also.
3.) Yes, we did. TL;DR: We outperform alternatives that devs are resorting to right now. @tdaltonc: care to chime in?
p.s. I really like the name!
If you're in to BNW I'd recommend Huxley's little known follow up 'Island'.
https://en.wikipedia.org/wiki/Island_(Huxley_novel)
He shows that all the same technologies that the characters of BNW use to chain people to the state, can also be used to set them free. Habits can be your best friend or your worst enemy. We can't unlearn what we know about how to change human behavior. But we can decide that while casinos and gaming companies are using these insights to numb people, we're going to use the same insights to help people become their best selves.
We only make production keys available to teams that we're sure are working in their users' best interests.
Also my concern isn't about habits directly, more that you're selling the manipulation of those habits in an automated, generalisable way.
We’re not stupid: app-based approaches are not silver bullets. But if we’re going to help people fix some of their major lifestyle-based problems we need to do so with a rigourized technology of human behavior. Less sophisticated versions of what we do are already being used - and mostly by gaming companies. We’re bringing the most powerful technologies for changing human behavior to bare on some of the biggest problems there are.
For example, medical interventions, (i.e. curative care) involving doctors, specialized clinics and other health professionals is very expensive and will only become more so in the future. Preventative care - especially through mobile devices and apps - is extremely important if we want to lower the cost of health care over the long term. The most effective approach to prevention is building better, healthier habits. And apps scale stupidly well.
We only make production keys available to teams that we're sure are working in their users' best interests.