Here's the problem I had with my previous game project. JSON writing and parsing. I type "JSON" into your search box and get 20 libraries without much difference explained. 17 of those match my license requirements. And then I have to try each one to compare.
You might say that I could just pick one at random and see if it works... I did exactly that for my previous project. 11 months into development when I had huge chunks of code depending on it, I discovered a subtle bug that only showed up on big JSON files (over 2MB) and only when the library was compiled with MSVC. The author doesn't want to debug it because he doesn't use Windows. I wanted to use use MSVC because of Steam API. So I had to either rewrite the code to use another library or give up on SteamAPI. I picked the latter.
Dumping a list of 20 libraries to solve a single problem isn't "curating".
I suggest you remove "the best" from the title as this site doesn't solve that problem.