I think it's superficial and doesn't do either source justice.
I think it's superficial and doesn't do either source justice.
It is also okay to pay homage to a great work of art, to sample it, to parody it, to outright copy it, to even forge it or pass it off as one's own so long as that is artistically done. However I feel this video is more like passing something through an electronic mangle than art. It is craft rather than art, even if it is hi-tech craft.
Had this technique been applied to an original short film that had its own footage and own way of telling an actual story then we could have had a winner.
Also, for fairness, do the same with my comment:
"Unlike this status oriented nerd, I can relate to you and the author on a human level."
Referring to stepvhen's comment. I find it comical in all seriousness.
Even the must leisurely, casual or mundane topic, intended to be a refreshing change in colour (pun not intended considering the article but I'll take it) and\or conversation on Hacker News is subject to ridicule, assessment and biopsy.
It's why I like it here. Some of us are completely incapable of /not/ peer reviewing the shit out of everything. :)
Edit: words fail me, also spelt Stepvhen's handle wrong (sincerest apologies).
Then again I might take things too seriously. There was only one other comment when I posted, I didn't know what the tone would end up being.
Incidentally, I chose this handle because others always spelled my name "Steven", when it's "Stephen".
I never took your comment to not be polite. As mentioned, as a community. We're all quite guilty of being overly logical and serious. It's part of the charm.
I wasn't sure if I wanted to start collecting down votes for mentioning the Phteven meme (we don't like meme's here, do we?). But I had suspected that might be the basis for the spelling of your handle!
I'll down vote my own comments and see myself out...
> Then again I might take things too seriously.
if anything, too many people in this thread don't seem to be taking cubism and Picasso's style seriously either (signature faces? what ..?)
of course a deeplearning net can't actually do cubism.
if someone wrote a program to generate blocks of primary colours in pleasing ratios, really cleverly, it may look like Mondriaan to someone that has seen a couple of Mondriaan paintings. but everybody who knows what Mondriaan was trying to do, will instantly know that there's really no way today's computers could really perform the same process.
It's more like an insta-Picasso plug-in for one particular form of abstraction.
It's interesting and unusual, and yes, it would be better with constraints.
I'm not sure I'd want to look at it on a big screen though.
>of course a deeplearning net can't actually do cubism.
One of the interesting things to fall out of this research is the realisation that a lot of art - even figurative art - is based on abstraction of visual invariants.
There's no reason that creative abstraction can't be automated to create new styles.
The difference when humans do it is the level of psychological insight and feel for what's visually important and interesting in a scene.
That can probably be automated too, but it's a very much harder problem.
The challenge for most developers in this space is that they have a much more superficial understanding of art (and music, and writing) than they believe they do, so a lot of content and detail that's important to experienced viewers gets ignored. The result is superficial lookalike output - pastiche.
Technically, the superficial output is an achievement in itself, but it's still a way short of being artistically innovative in its own right.
2. I agree, as they are in this video, but I think cubism could be used to capture the experience of entering the monolith even better than Kubrick captured it.
I think the folly of the Cubists was to embrace the still life after the methods had been fleshed out. Most Cubist works are created from a handful of discrete images, this destroys the aspect of motion in my opinion. I've been working to capture proper motion using GoPro POV footage from various sources, rather then pausing the video I let the colours wing by and try and place them on the canvas. What I am choosing to perceive at the moment ends up represented (I avoid faces, thus I have floating forms without heads!), loose marks capture a door frame which has half of a tree-roadway. It's abstracted, but still based on a concrete sequence. The most effective are when a part of the frame is static throughout (a mounting bracket, bike, wiper blade, etc) because that imagery comes through only modified by changing light which provides a contrast against the jumble of forms and colours elsewhere.
The first step towards a Cubist film will involve multiple cameras shooting the same scene from multiple angles and recording the absolute time of the shot. [b]An algorithm that takes n images as an input and applies a deterministic transform to them (weighting certain images)[/b] trying to reconcile the overlaps, looking for prominent forms, picking/merging a colour to use, etc eventually mapping down to a single image. Assuming this could be developed the director would compose the scene from these multiple sources, perhaps giving a effect similar to [1]. The face of a lover is modified woven with images of a child and the image of meal prep on a sunny day. The conversation uses the word cheating in an innocent way and the focus snaps sharply back to the lover where scenes of cheating with the other/secretive behaviours/worry and paranoia are gently woven overtop eventually leaving the lovers voice as the only signifier of this conversation taking place.
But proper cubist imagery cannot come from a simple mapping of styles.
Also, as I've mentioned in my top-level comment, it's a great way to explore GPU programming and deep learning.