2015: $60603.43
2014: $66765.31
2013: $48999.11
2012: $57854.88
2011: $42294.19
2010: $54501.15
2009: $32516.44
2008: $32318.46
2007: $19052.28
That's pretty damn good for such a cult game. I'm not sure there's really any better way to monetize it than rely on donations.I would price it at $19, where it would be towards the top-end of indie games on Steam; by the standards of people who enjoy Dwarf Fortress, Dwarf Fortress ROFLstomps the depth and quality of any other $19 entertainment option.
I would then immediately solicit inclusion in a Humble Bundle, in the expectation that Humble Bundle would leap at the chance. One could envision a rougelike or Df-alike bundle; I anticipate that Humble Bundle would give DF top billing in whatever deal was negotiated. I would model that Humble Bundle as doing > $800k in sales, of which DF's take would be > ~$80k. Throw in "and we'll use Humble as our exclusive e-commerce provider for 12 months" since I think it is fairly clear that the authors don't want to be in the e-commerce business; that gives Humble ~10% of their gross revenue for next year.
Stage 3 of the master plan: get the game onto Steam. This might require $X,000 worth of production-ready art and video assets to satisfy Steam's requirements; $X,000 will not be a material amount of money to Dwarf Fortress, LLC.
The above unsolicited opinions are coming from a place of love for small software businesses generally and Dwarf Fortress in particular. Strike the earth.
Their chosen tradeoff makes more sense if you think of it as "subscriptions versus one-offs" instead of "sales versus donations".
And thanks patio11 for that plan, sounds fascinating, as always.
Maybe something like that would be the kind of thing that would transform a work of passion into a boring bussiness full of obligations (to users, press, investors, Steam and whatnot). Worse even, after reading interviews with the Adams brothers I guess following a road like that maybe would even burn them after some years and end game development.
It's the difference of doing something for the money that can be extracted from it in contrast with doing something for passion and the joy of doing it. In some cases (or maybe for some personalities) these overlap, but in other cases they don't and it's ok, every person is different.