I am glad that it exists, though. I want to live in the kind of world where two brothers are happy to devote the majority of their life to a project like this.
Maybe it's the same impulse that drove the Voynich manuscript's creation.
I haven't really played the game itself for a while now, but I still love reading the stories of others playing in it.
Believe it or not once you "get" the interface it's really not all that bad. There's one or two incredibly annoying intracacies - but get the lazy newb pack with dwarf therapist and you'll be in for an easier time.
Don't feel ashamed to look up how to do the game. There is a regularity, but the learning curve is very high. I think it's easier to think of DF like Blender more than like Sim City. You're using a "professional-quality" dwarf simulation tool, some manual reading is required.
I think DF is like Magic The Gathering in a way: Half of the fun is absorbing the mechanics and idiosynradicies of the game. It's fine not to like it, too.