Most people build systems to work in the world we have, not the world we wish we had.
There are all sorts of examples like this. UNIX was initially designed to work with pipes of line-oriented streams, so why did we get scripting languages where every UNIX command is reinvented as a function call or RPC frameworks where the pipe is replaced by a binary message? PHP was initially a templating language, so why did we get Smarty, Wordpress, and PEAR templates? The web was supposed to come with full support for editing & creating pages via WYSIWYG editor and have a built in mechanism (hyperlinks) for associating pages with other people, so why did we need Facebook to introduce the idea of "sharing content with other people".
In each case, there were real, pragmatic reasons that people invented new systems instead of doing what they were "supposed" to do. Line-oriented files are clumsy for representing hierarchical data or conditionals. PHP is too hard to use for most end-users, despite being built for pragmatic "just toss a webpage up" use. The editing features in the web disappeared early on, with Netscape, and they needed the critical mass of college students that Facebook provided before people felt they had an audience for anything they did.
The moral for system designers is that you can't just throw a feature out there and say "Use this." You have to adapt it to how people actually do use it, even if that usage seems brain-dead to you.