Motion Stills – Create Looping GIFs from Live Photos
research.googleblog.com
research.googleblog.com
Auto-Directed Video Stabilization with Robust L1 Optimal Camera Paths
http://www.cc.gatech.edu/cpl/projects/videostabilization/
Stunning amount of optimization required to make virtual cinematography possible in real-time on a mobile device!
(I know it's because of fragmentation, and they only have to optimize for a handful or GPUs instead of the very fragmented android landscape. Still..).
(please correct me if I'm wrong)
https://workflow.is/workflows/b960986caaca4ea29cfa3fcfe1aec6...
Just swap in Upload to Imgur at the end where that example shows Quick Look. Or if you want to get fancy you could have it ask what to do after converting.
Still it was and interesting read, with few technical details, but just enough. Lately I'd been looking into stabilization with OpenCV and this seems like a fun "let's re do it" project.
Likewise: right up front this app clearly addresses Live Photos which is a particular iOS/iPhone 6s feature. It does not claim to do what you lament it doesn't.
Live Photos requires good UI design to make it useful and easy to use and you can bet that Apple has patented the existing (novel) UI for Live Photos on iOS.
So Google has to a) come up with a just as good way of doing it b) do it in a non-infringing way and c) do it in a way that doesn't feel just like a copy-cat and damage their brand.
Google is not great at UI/UX (they're not bad, just not great, they're solid but it's not really their focus) so I can imagine this presents a compound and complex problem for them with all the other factors added.
There is no technical reason this shouldn't work with short clips or sequences of still images.
In a UX sense? A lot different. In a emotive sense? Also a lot different.
Live Photos are different to most users rather than being different on a pure functionality level.
This differs from "3 seconds of video" in that it starts recording BEFORE you decide to.
It's all about the UX.
Its a bit hilarious that Microsoft hired PTAM author just to put him in ... MSN software group :D
Raher than pushing an old technology, I'm surprised they didn't go for a better, modern alternative, like WebM.
I have a live photo of waves coming in on the beach that looks like something from Inception.
However there's also a perfectly plausible possibility that that Google's use of material design in iOS is less about well-researched decisions and more about trying to get people used to the Android aesthetic so that they switch. I don't know if this is what's actually happening, but I don't think it's entirely outlandish, and it's what it feels like as a user of their products.
I am so tired of comments like yours.
Google does a ton of UX research, so I am sure they have a much better understanding of whether normal iOS users find their apps usable or not.
If you dislike their design, don't use their apps. It's not pre-installed or forced upon you in any way.
My preference is for mobile apps that feel at home on the platform they're installed on. In my opinion Google builds high quality apps that I want to (and often do) use, but I have a disagreement with their style choices. This is a legitimate opinion to hold.
When an app is as good as (say) Google Maps, the fact that I disagree with some decisions isn't going to stop me using it. But for apps of more borderline utility, it might do.