So, I think there's potential for GPU subsets or CPU/GPU tradeoffs to make for interesting opportunities for people to show off brilliance.
So, I think there's potential for GPU subsets or CPU/GPU tradeoffs to make for interesting opportunities for people to show off brilliance.
Since the demo was originally entered in the 4K competition at the Breakpoint 2009 demo party, it had to run on the computer designated to run the competition's entries. So it's not like it could require an arbitrarily powerful GPU.
Although the compo computer was pretty beefy for the time: https://breakpoint.untergrund.net/2009/compos_pc.php
" Intel Core2Quad at 2.66GHz, 2GB of RAM, with a NVidia GeForce 295 GTX with 2x896MB of VRAM. "
Double CPU and more GPU than what I'm writing this on but half the RAM. Beefy indeed. .exe size is still impressive and all given what they're doing.
I remember overhearing a conversation in the Sun cafeteria about how the Aviator flight simulator only had one-half of a 3d model of the airplane, and it just reflected it to get the other half. They complained that was cheating, but that's just how it is!
Btw, I'd probably have left off Space Invaders for exact reason you mentioned. Curious to know what you find to be most impressive demo on that system, though.