1. How much money should consumers/advertisers
be charged for access or proximity to music?
2. How much money should artists, publishing companies,
record labels and other rightsholders be paid for
that access?
Those two definitely seem related. As a theoretical floor on #2 the rightsholders have lots of leverage and so should be able to negotiate for fair (or better than fair) payouts from #1. As a theoretical ceiling on #2 you shouldn't be able to pay out more money than you make from #1.In reality, the actual floor on how much rightsholders get paid is only up for negotiation if the music comes as a result of interactive streaming from music provided by the rightsholders (read: Spotify). If it's internet radio, where the user doesn't choose what they hear (non-interactive, read: Pandora) the rate is set by Congress regardless of the business income or rightsholder desires. And if it's user-generated content subject to the DMCA (read: YouTube) there's no clear need to pay anything to the rightsholders (see Grooveshark). So, there are tons of arguments about #2.
As far as #1 goes, there's never been a music company that got to million-user scale and was long-term profitable, so clearly companies (and their investors) are willing to send more money out the door than they make. Fixed-rate subscriptions have a perverse property that your best users by engagement metrics are your worst users financially--they cost you the most with all that listening. Advertisement-based monetization matches consumption to revenue, which is nice, but as Pandora and Spotify will both attest, the revenue from ads thus far is way short of what they or the rightsholders would like.
So what to do? Talk about it in the press and see if you can get public outcry to force someone to pay your company more?