What is the Right Amount of Money to Raise at a Startup?
bothsidesofthetable.com
bothsidesofthetable.com
- you do need money to advertise, unless your app is really viral, and a lot of apps aren't.
- you need money to pay people that have skills that you do not, such as design, or tech, or marketing.
For a web startup, you should bootstrap or take very small investment (ie YC's $15K) to get to ramen profitability. At that point you can choose whether to grow slowly from revenues (like patio11) or seek growth capital (like DropBox did a few months ago).
With the fall in costs for build web companies, a beta is the new PowerPoint. Any credible angel or VC will want to see a product and traction before giving you money.
Anyway, for what it's worth I certainly don't regret dropping 10% in exchange for ~3 years of my life.
However, if funding is a realistic option, and the investor isn't detrimental in some way, it's a much better deal to give up some equity and take a salary of some sort. Much like selling 100% of the equity would be too extreme, selling 0% is also over aggressive. I know a few people who are pure bootstrapping right now, and the consensus seems to be that it's a better deal (for the founders personally) to have a salary and a little less equity.
What's a decent 'runway' for that kind of deal? I can't see pushing our product out within 3 years, due to the above, and it will definitely take substantial capital investment.
Is taking as much as possible such a bad thing in that case?
Yes.
The right amount is "the minimum that will let you achieve your goals". That amount depends on the biz and goals but it is never "as much as possible".
In other words, the fact that certain biz require $1M to get to viability while others can get there with $10 does not imply that the former should take $100M.
Too much money, like too little money, causes problems. Does your startup need more problems?
On the other hand, web apps often don't need VC until late in the game.