Minecraft sales top 100M
theverge.com
theverge.com
It's not just a staggering number of units, it's a shift in shared cultural experience for a generation.
Now we binge watch on-demand TV as fat adults.
Not everything you do as a child informs and solidifies your decisions and lifestyle as an adult.
I saw Minecraft as a digital interpretation of Lego; how meta that you can now get a physical interpretation of Minecraft.
Simply having green and brown pixels[0] is enough to elicit cries of joy, regardless of whether there is any minecraft logo visible.
0: https://www.amazon.co.uk/Pixel-Duvet-Cover-Pillow-Single/dp/...
http://www.telegraph.co.uk/men/the-filter/10980512/Stampylon...
Everyone knows who Bugs Bunny is, and can probably share the memory of a few plot points of some iconic episodes.
A group of people 20 years from now talking about videos they watched on YouTube will have a hard time coming up with a channel that two of them remember watching, much less a particular video. Unless, of course, they play the stupid game of "no, I remember one that was funnier" and spend the time searching on their phones for that one video that will one-up the others while to playing the videos they have queued up...ugh. https://xkcd.com/920/
My wife and I wonder what kind of amazing positive effect playing Minecraft will have on their and their generations 3d spatial accuity. Is it going to create a large cohort of architects when they hit college age?
[1] https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...
I think MC is a really cool and creative game. A lot better than other videogames. How would I get them interested again?
TeachCraft – Learning Python Through Minecraft (learning programming) https://news.ycombinator.com/item?id=11599714
The Minecraft Generation (Roblox and other alternatives/enhancements) https://news.ycombinator.com/item?id=11496228
No one I know plays stock vanilla Minecraft anymore.
This is even stranger, considering mods and minigames have never been supported by Mojang directly.
http://www.gamasutra.com/view/news/225643/Understanding_what...
http://www.polygon.com/2014/4/29/5665834/minecraft-sales-15m...
Maybe it's more accurate to say "most old players have moved on from vanilla Minecraft".
Frankly, Minecraft does not need mods. However, Mojang took too long to add content to the game. Heck, even Dwarf Fortress seems to add new features faster.
Today, vanilla feels... "bland". "Oh right, I have no fluid containers nor pipes, have to move stuff one bucket at a time". "Right, let me build this redstone flip-flop for the umpteenth time". "Oh yeah, there's no way I can automate crop replanting, just harvest". Every game start is grindy in the same way, the only thing that keeps it interesting is the random terrain generator.
But that's after playing for a while. New players still get the "discovery" experience, redstone learning curve and so on. That can take months to wear off.
Also, many people are using mods without even knowing, depending on which server they play on.
Then again, I also don't play on a server, watch people on Youtube, or really have a connection to any kind of community, so I don't really have the chance to get envious of what other players have available.
This comes from the fact that I run a server which used to have ~20 on at any given time and now has 0, along with the fact that I learned to play it alongside my ex-girlfriend.
I wish there was some way for me to get past the loneliness.
I've had other places that I'd go for companionship that cleared out over time, so while it wasn't Minecraft, I can imagine some of how you feel about it :-/
We certainly play Feed The Beast modpacks, but we spend most of our time on client-vanilla but modified servers.
Regarding your last statement, it does strike me as a strange thing as well, but also consider what Linux kernel you're running. For non-HN people, the chances are essentially zero that they're running a Linus kernel. I haven't run a Linus kernel in...I can't even remember.
Granted, the analogy has some weaknesses, starting with how one needs to essentially hack mods into Mojang's official releases, a rather different approach than 'modding' the Linux kernel.
Any child can download a "Feed the Beast Launcher" or somesuch that's able to install a modpack with a single click. For some packs, that amounts to hundreds of mods. Who cares if that requires hacking bytecode, that's all abstracted away. It's even abstracted away from developers, ever since Forge was released.
Do your kids frequently watch YouTube videos of the PC version and ask for Spongebob mod or this or that map?
My nephew is 8 and every time I visit he wants me to install some new minigame mod he has found on YouTube.
There are 1,320 users. Which is a very small portion of the Minecraft community, but we do exist.
Minetest is great, but ultimately will remain niche. Vanilla Minetest is just too sterile (no mobs, "dead-ish" world--big turn-off for kids), and installation+mods is just too hard for non-technical people.
I suppose my attitude is from the jaded viewpoint of Mojang not delivering on a modding API after years and years of promises. Even after they bought Bukkit and sat on it.
I know there are some tools around this but it is a painful exercise in version numbers to get anything working in minecraft with mods.
Is that really a lot? How much more do they need to sell to get their money back from what they spent to buy Minecraft in the first place?
Does anybody know who these people might be?
96598 is the zip code of the south pole.
[0] http://shop.lego.com/en-US/The-Village-21128?icmp=SHM_21128
It's pretty impressive how much of a cultural icon steve and the creeper have become, in the long run I think this will be a good purchase for MS.
https://www.google.com/trends/explore#q=minecraft
And really, 100M is already "absolutely massive" in my book. How much bigger can it grow? Will everyone on Earth be playng Minecraft?