Apple's forgotten virtual-reality project QuickTime VR
businessinsider.com
businessinsider.com
http://memory-alpha.wikia.com/wiki/Star_Trek:_The_Next_Gener...
FWIW the article claims that QuickTime VR was unveiled in 1995, but it was actually 1994.
I remember this though https://vimeo.com/97806117 which was more of a VR. We even had stereo glasses on workstations. There was also IO Glasses, later on, for PCs. https://www.youtube.com/watch?v=YbNUIwi5F6g This was more like VR, not like QTVR. It gave you a dizzy spell and/or a headache after 15 minutes or so. It was worth it when playing Dark Forces with it though.
edit: I just remembered. IO Glasses cost somewhere about 1600 Deutsche Mark (around 800 Euros) and thing sucked, but not by much. I might still have them somewhere!
very historical
It makes me wonder how things would have turned out if a few of those companies had worked together rather than individually trying to solve the same problems.
This was all on film cameras (nikons). We had film scanners (and film printers for creating presentations), the works (a special tripod head was used for the interior shots).
This was back when you had to use MPW (mac programmers workbench) to do the actual stitching.
I'm sure all those photos are sitting in some government office still (or maybe in that center) and could even be reprocessed today, in a MUCH easier manner.
What's that got to do with Quicktime?
https://www.google.com/search?q=quicktime+crash+error+site%3...
As a user - the QuickTime UX sucked like most other Apple software and I'm glad that nobody uses it anymore for things that I need to look at.
To most people $800 Photoshop was the only hammer they knew.
I recall seeing it on a few websites back in the day but the loading times were bad and the plugin was horrible (as plugins tend to be). The drawbacks didn't outweigh the gimmicky benefits of having 360° photos.
It's a misnomer in my opinion. So says Wikipedia https://en.wikipedia.org/wiki/QuickTime_VR
In the demo, the ball of his mouse gets sticky. No amount of nostalgia can make ball mice look good.
The use cases for it in web projects turned out pretty limited after the novelty wore off though. Quickly narrowed down to mostly real estate and automotive demos. But some companies in manufacturing and science I think really relied on the tech in their digital sales materials for a long time.