Even the most expensive research OLED panels with high enough pixel densities for VR have only existed since the early-mid '00s. The studies he linked to are from 1989.
> Depth perception
The author neglects to mention that OLED light field displays have already solved this problem completely. See https://www.youtube.com/watch?v=uwCwtBxZM7g
The technology already exists (you need a pair of expensive MicroOLED displays and some special lenses), it's just not available at a consumer price point.
> Momentum
For someone involved with military devices, it's surprising that this guy has never heard of galvanic vestibular stimulation. GVS will never be easy and will always require very, very extensive calibration per-user, but it's still possible to use for simulating perceived movement.
This isn't that important for me personally, as I've never experienced VR sickness even when playing fast-paced high-momentum VR games for multiple hours at a time. I could see people who get VR sickness wanting this, as GVS would help prevent it from happening.